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  • PHP 5 Advanced OOP and Design Patterns “I made up the term ‘object-oriented,’ and I can tell you

    PHP 5 Advanced OOP and Design Patterns “I made up the term ‘object-oriented,’ and I can tell you I didn’t have C++ in mind.”—Alan Kay, OOPSLA ’97

    標簽: object-oriented and Advanced Patterns

    上傳時間: 2013-12-04

    上傳用戶:zhliu007

  • 摘要:對基于彈載IMU/C:PS組合導航系統的動基座對準問題進行了研究與仿真 首先

    摘要:對基于彈載IMU/C:PS組合導航系統的動基座對準問題進行了研究與仿真 首先,分析了彈載IMU與GI S的系統誤差,建 立獲得了其系統誤差模型 然后,利用卡爾曼濾波技術,設計了彈載IMU/UPS組合導航系統的動基座對準算法 仿真結果表明,在初 始誤差較大的情況下,經過36。秒的動基座對準,IMU的姿態角誤差可降至10個角秒,同時位置和速度誤差也得到了有效修正,從而 證明該動基座對準算法是行之有效的 關} i}慣性測量裝} <IMU)。全球定位系統<GPS) 動基座對準 卡爾曼濾波

    標簽: IMU 組合導航 基座

    上傳時間: 2013-12-29

    上傳用戶:yepeng139

  • USB is quick hot-pluggable, ease of use, connect and power, this book isn t too technical but practi

    USB is quick hot-pluggable, ease of use, connect and power, this book isn t too technical but practical, helps to develop I/O devices with examples and prototypes, intended for those who have programming and electronics skills.

    標簽: hot-pluggable technical connect practi

    上傳時間: 2013-12-26

    上傳用戶:it男一枚

  • This book was made possible by a cast of characters too numerous to mention, but I’ll point out the

    This book was made possible by a cast of characters too numerous to mention, but I’ll point out the ones I remember, and hope that the people I forget (or don’t even know about) will forgive me and not T.P. my house.

    標簽: characters possible numerous mention

    上傳時間: 2014-06-17

    上傳用戶:love1314

  • AM26C31CLow Power, I CC = 100 ƒ ⊂ A Typ Operate From a Single 5-V Supply High Spee

    AM26C31CLow Power, I CC = 100 ƒ ⊂ A Typ Operate From a Single 5-V Supply High Speed, t PLH = t PHL = 7 ns Typ Low Pulse Distortion, t sk(p) = 0.5 ns Typ High Output Impedance in Power-Off Conditions Improved Replacement for AM26LS31

    標簽: Operate Single Supply Power

    上傳時間: 2014-01-20

    上傳用戶:gtzj

  • A few years ago I became interested in first person shooter games and in particular how the world le

    A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.

    標簽: interested particular shooter became

    上傳時間: 2013-12-13

    上傳用戶:hanli8870

  • Stochastic Geometry and Wireless Networks Volume I

    Part I provides a compact survey on classical stochastic geometry models. The basic models defined in this part will be used and extended throughout the whole monograph, and in particular to SINR based models. Note however that these classical stochastic models can be used in a variety of contexts which go far beyond the modeling of wireless networks. Chapter 1 reviews the definition and basic properties of Poisson point processes in Euclidean space. We review key operations on Poisson point processes (thinning, superposition, displacement) as well as key formulas like Campbell’s formula. Chapter 2 is focused on properties of the spatial shot-noise process: its continuity properties, its Laplace transform, its moments etc. Both additive and max shot-noise processes are studied. Chapter 3 bears on coverage processes, and in particular on the Boolean model. Its basic coverage characteristics are reviewed. We also give a brief account of its percolation properties. Chapter 4 studies random tessellations; the main focus is on Poisson–Voronoi tessellations and cells. We also discuss various random objects associated with bivariate point processes such as the set of points of the first point process that fall in a Voronoi cell w.r.t. the second point process.

    標簽: Stochastic Geometry Networks Wireless Volume and

    上傳時間: 2020-06-01

    上傳用戶:shancjb

  • Intro To MEMS Eng

    A few years ago I stood before an audience at a customer’s facility explaining the merits of micromachining technology. The small conference room was packed, and all ears were attentive. Everyone was eager to learn about thismysteriousbuzzword, “MEMS.”Although many in the audience were nodding in a sign of comprehension, the glazed lookson their facesbetrayed them. Thisexperience isnot unique, but one that isrepeated frequently in auditoriumsaround the world.

    標簽: Intro MEMS Eng To

    上傳時間: 2020-06-06

    上傳用戶:shancjb

  • μi - GAP - AL 自動計算的軟件.xls

    μi - GAP - AL 自動計算的軟件.xls

    標簽: GAP xls AL 自動

    上傳時間: 2013-06-08

    上傳用戶:eeworm

  • GB/T 4728.10-2008 電氣簡圖用圖形符號 第10部分:電信:傳輸.PDF

    GB/T 4728.10-2008 電氣簡圖用圖形符號 第10部分:電信:傳輸.PDF

    標簽: 4728.10 2008 電氣

    上傳時間: 2013-08-04

    上傳用戶:eeworm

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