In this paper we present a classifier called bi-density twin support vector machines (BDTWSVMs) for data classification. In the training stage, BDTWSVMs first compute the relative density degrees for all training points using the intra-class graph whose weights are determined by a local scaling heuristic strategy, then optimize a pair of nonparallel hyperplanes through two smaller sized support vector machine (SVM)-typed problems. In the prediction stage, BDTWSVMs assign to the class label depending
on the kernel density degree-based distances from each test point to the two hyperplanes. BDTWSVMs not only inherit good properties from twin support vector machines (TWSVMs) but also give good description for data points. The experimental results on toy as well as publicly available datasets
indicate that BDTWSVMs compare favorably with classical SVMs and TWSVMs in terms of generalization
YoumayaskwhyIwrotethisbook.Therearemany,manypersonalreasonsaswithanyauthor
I suppose. The first two reasons and probably the most important are my love of flying and
my love of radio engineering. This may sound rather dull but I love flying in any machine be
it balloon, glider, propeller aircraft, microlight through to airline jets and the experience of it.
The more I do it the more I feel I understand it.
Much of Game Theory has developed within the community of Economists,
starting from the book “Theory of Games and Economic behavior” by Mor-
genstern and Von Neumann (1944). To a lesser extent, it has had an impact on
biology (with the development of evolutionarygames) and on road traffic Engi-
neering (triggered by the concept of Wardrop equilibrium introduced already
in 1952 along with the Beckmann potential approach introduced in 1956).
Since 1999 game theory has had a remarkable penetration into computer sci-
ence with the formation of the community of Algorithmic game theory.
The telecommunications industry is undoubtedly in a period of radical change with
the advent of mobile broadband radio access and the rapid convergence of Internet
and mobile services. Some of these changes have been enabled by a fundamental
shift in the underlying technologies; mobile networks are now increasingly based
on a pure Internet Protocol (IP) network architecture. Since the first edition of this
book was published in 2009, a multitude of connected devices from eBook readers
to smartphones and even Machine-to-Machine (M2M) technologies have all started
to benefit from mobile broadband. The sea change over the last few years is only the
beginning of a wave of new services that will fundamentally change our economy, our
society, and even our environment. The evolution towards mobile broadband is one of
the core underlying parts of this revolution and is the focus of this book.
MIMO-OFDM is a key technology for next-generation cellular communications (3GPP-LTE,
Mobile WiMAX, IMT-Advanced) as well as wireless LAN (IEEE 802.11a, IEEE 802.11n),
wireless PAN (MB-OFDM), and broadcasting (DAB, DVB, DMB). This book provides a
comprehensive introduction to the basic theory and practice of wireless channel modeling,
OFDM, and MIMO, with MATLAB ? programs to simulate the underlying techniques on
MIMO-OFDMsystems.Thisbookisprimarilydesignedforengineersandresearcherswhoare
interested in learning various MIMO-OFDM techniques and applying them to wireless
communications.
Mobile and wireless application development has come a long way in the past few
years. It has progressed beyond the hype of wireless Web applications for consumers
to the reality of high-value mobile applications for corporate users. Opportunities
abound for creating new mobile and wireless applications that provide vital benefits to
any business. A sampling of these benefits includes increased worker productivity,
reduced processing costs, heightened accuracy, and competitive advantage. In contrast
is the concern that developing mobile and wireless applications will involve many new
technologies and concepts that many corporate developers are still learning to use.
The idea for this book was born during one of my project-related trips to the beautiful city
of Hangzhou in China, where in the role of Chief Architect I had to guide a team of very
young, very smart and extremely dedicated software developers and verification engineers.
Soon it became clear that as eager as the team was to jump into the coding, it did not have
any experience in system architecture and design and if I did not want to spend all my time in
constant travel between San Francisco and Hangzhou, the only option was to groom a number
of local junior architects. Logically, one of the first questions being asked by these carefully
selected future architects was whether I could recommend a book or other learning material
that could speed up the learning cycle. I could not. Of course, there were many books on
various related topics, but many of them were too old and most of the updated information
was either somewhere on the Internet dispersed between many sites and online magazines, or
buried in my brain along with many years of experience of system architecture.
The first edition of this book was published in 1992. Nine years later it had become
clear that a second edition was required because of the rapidly changing nature of
telecommunication. In 1992, the Internet was in existence but it was not the
household word that it is in the year 2001. Cellular telephones were also in use
but they had not yet achieved the popularity that they enjoy today. In the current
edition, Chapter 1 has been revised to include a section on the Internet. Chapter 10 is
new and it covers the facsimile machine; I had overlooked this important tele-
communication device in the first edition. Chapter 11 is also new and it describes the
pager, the cordless telephone and the cellular telephone system. These are examples
of a growing trend in telecommunications to go ‘‘wireless’’.