模式識別學習綜述.該論文的英文參考文獻為303篇.很有可讀價值.Abstract— Classical and recent results in statistical pattern
recognItion and learning theory are reviewed in a two-class
pattern classification setting. This basic model best illustrates
intuition and analysis techniques while still containing the essential
features and serving as a prototype for many applications.
Topics discussed include nearest neighbor, kernel, and histogram
methods, Vapnik–Chervonenkis theory, and neural networks. The
presentation and the large (thogh nonexhaustive) list of references
is geared to provide a useful overview of this field for both
specialists and nonspecialists.
數字圖像處理基礎理論,英文資料Restoration and Enhancement
Space Pictures (blurred, noisy, distorted)
Computerized Tomography
Coding
Transmission – Teleconferencing
Storage – Land SAT Images
Pattern recognItion
Blood Cell Analysis
Remote Sensing
Robotic Vision
Computer Graphics
Flight Simulation
Auto Body Design
Special Effect in Movie
This a free web game, animportantnote of this, "xia domain" for free software, follow the "general public to permit" all the provisions of any recognItion can be modified to increase capacity, publish, but to revise and increase the No need to publish, not of any reason not to open
In this paper, we describe the development of a rapidly reconfigurable system in which the users’ tacit knowledge and requirements are
elicited via a process of Interactive Evolution, finding the image processing parameters to achieve the required goals without any need for
specialised knowledge of the machine vision system. We show that the resulting segmentation can be quickly and easily evolved from
scratch, and achieves detection rates comparable to those of a hand-tuned system on a hot-rolled steel defect recognItion problem.
This library implements the KLT Tracking algorithm [2004] for Feature Tracking in Video useful in computer vision tasks like object recognItion, image indexing, tracking and structure from motion. This implementation uses programmable Graphics Hardware to achieve considerable speedup in the running time of the GPU-based implementation.