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reality

  • Multihop+Wireless+Networks

    Advances in communication and networking technologies are rapidly making ubiq- uitous network connectivity a reality. Wireless networks are indispensable for supporting such access anywhere and at any time. Among various types of wire- less networks, multihop wireless networks (MWNs) have been attracting increasing attention for decades due to its broad civilian and military applications. Basically, a MWN is a network of nodes connected by wireless communication links. Due to the limited transmission range of the radio, many pairs of nodes in MWNs may not be able to communicate directly, hence they need other intermediate nodes to forward packets for them. Routing in such networks is an important issue and it poses great challenges.

    標(biāo)簽: Multihop Wireless Networks

    上傳時(shí)間: 2020-05-31

    上傳用戶:shancjb

  • Short-Range+Wireless

    Over the past ten years there has been a revolution in the devel- opment and acceptance of mobile products. In that period, cel- lular telephony and consumer electronics have moved from the realm of science fiction to everyday reality. Much of that revolu- tion is unremarkable – we use wireless, in its broadest sense, for TV remote controls, car keyfobs, travel tickets and credit card transactions every day. 

    標(biāo)簽: Short-Range Wireless

    上傳時(shí)間: 2020-06-01

    上傳用戶:shancjb

  • Advances in Human Factors and System Interactions

    Human Factors and Systems Interaction aims to address the main issues of concern within systems interface with a particular emphasis on the system lifecycle development and implementation of interfaces and the general implications of virtual, augmented and mixed reality with respect to human and technology interaction. Human Factors and Systems Interaction is, in the first instance, affected by the forces shaping the nature offuture computing and systems development

    標(biāo)簽: Interactions Advances Factors System Human and in

    上傳時(shí)間: 2020-06-10

    上傳用戶:shancjb

  • 虛擬現(xiàn)實(shí)技術(shù)的國(guó)內(nèi)外研究現(xiàn)狀與發(fā)展-許微

    虛擬現(xiàn)實(shí)技術(shù)的國(guó)內(nèi)外研究現(xiàn)狀與發(fā)展-許微虛擬現(xiàn)實(shí)技術(shù)的國(guó)內(nèi)外研究現(xiàn)狀與發(fā)展 許 微 (中國(guó)地質(zhì)大學(xué)(武漢) 信息工程學(xué)院 ,湖北 武漢 430074) 摘 要 :虛擬現(xiàn)實(shí)技術(shù)是一門(mén)新興邊緣的技術(shù) ,研究?jī)?nèi)容涉及多個(gè)領(lǐng)域 ,應(yīng)用十分廣泛 ,被公認(rèn)為是 21 世紀(jì)重要的發(fā) 展學(xué)科以及影響人們生活的重要技術(shù)之一。從虛擬現(xiàn)實(shí)的概念出發(fā) ,對(duì)虛擬現(xiàn)實(shí)技術(shù)的國(guó)內(nèi)外研究現(xiàn)狀進(jìn)行了充分論述 , 并展望了虛擬現(xiàn)實(shí)的發(fā)展趨勢(shì)。 關(guān)鍵詞 :虛擬現(xiàn)實(shí) ;研究現(xiàn)況 ;發(fā)展趨勢(shì) 中圖分類號(hào) : F061. 3 文獻(xiàn)標(biāo)識(shí)碼 :A 文章編號(hào) :167223198 (2009) 0220279202 1 虛擬現(xiàn)實(shí) 虛擬現(xiàn)實(shí)(Virtual reality ,簡(jiǎn)稱 VR) ,又譯為臨境 , 靈 境等。從應(yīng)用上看它是一種綜合計(jì)算機(jī)圖形技術(shù)、多媒體 技術(shù)、人機(jī)交互技術(shù)、網(wǎng)絡(luò)技術(shù)、立體顯示技術(shù)及仿真技術(shù) 等多種科學(xué)技術(shù)綜合發(fā)展起來(lái)的計(jì)算機(jī)領(lǐng)域的最新技術(shù) , 也是力學(xué)、數(shù)學(xué)、光學(xué)、機(jī)構(gòu)運(yùn)動(dòng)學(xué)等各種學(xué)科的綜合應(yīng)用。 這種計(jì)算機(jī)領(lǐng)域最新技術(shù)的特點(diǎn)在于以模仿的方式為用戶 創(chuàng)造一種虛擬的環(huán)境 ,通過(guò)視、聽(tīng)、觸等感知行為使得用戶 產(chǎn)生一種沉浸于虛擬環(huán)境的感覺(jué) ,并與虛擬環(huán)境相互作用 從而引起虛擬環(huán)境的實(shí)時(shí)變化。現(xiàn)在與虛擬現(xiàn)實(shí)有關(guān)的內(nèi) 容已經(jīng)擴(kuò)大到與之相關(guān)的許多方面 ,如“人工現(xiàn)實(shí)”(Artifi2 cial reality) 、“遙在”( Telepresence) 、“虛擬環(huán)境”( Virtual Environment) “、賽博空間”(Cyberspace) 等等。 2 國(guó)外虛擬現(xiàn)實(shí)技術(shù)研究現(xiàn)狀 計(jì)算機(jī)的發(fā)展提供了一種計(jì)算工具和分析工具 ,并因 此導(dǎo)致了許多解決問(wèn)題的新方法的產(chǎn)生。虛擬現(xiàn)實(shí)技術(shù)的 產(chǎn)生與發(fā)展也同樣如此 ,概括的國(guó)內(nèi)外虛擬現(xiàn)實(shí)技術(shù) ,它主 要涉及到三個(gè)研究領(lǐng)域 :通過(guò)計(jì)算圖形方式建立實(shí)時(shí)的三 維視覺(jué)效果 ;建立對(duì)虛擬世界的觀察界面 ;使用虛擬現(xiàn)實(shí)技 術(shù)加強(qiáng)諸如科學(xué)計(jì)算技術(shù)等方面的應(yīng)用。 2. 1 VR 技術(shù)在美國(guó)的研究現(xiàn)狀 美國(guó)是虛擬現(xiàn)實(shí)技術(shù)研究的發(fā)源地 ,虛擬現(xiàn)實(shí)技術(shù)可 以追溯到上世紀(jì) 40 年代。最初的研究應(yīng)用主要集中在美 國(guó)軍方對(duì)飛行駕駛員與宇航員的模擬訓(xùn)練。然而 , 隨著冷 戰(zhàn)后美國(guó)軍費(fèi)的削減 ,這些技術(shù)逐步轉(zhuǎn)為民用. 目前美國(guó)在 該領(lǐng)域的基礎(chǔ)研究主要集中在感知、用戶界面、后臺(tái)軟件和 硬件四個(gè)方面。 上世紀(jì) 80 年代 ,美國(guó)宇航局 (NASA) 及美國(guó)國(guó)防部組 織了一系列有關(guān)虛擬現(xiàn)實(shí)技術(shù)的研究 ,并取得了令人矚目 的研究成果 ,美國(guó)宇航局 Ames 實(shí)驗(yàn)室致力于一個(gè)叫“虛擬 行星探索”(VPE) 的實(shí)驗(yàn)計(jì)劃。現(xiàn) NASA 已經(jīng)建立了航空、

    標(biāo)簽: 虛擬現(xiàn)實(shí)

    上傳時(shí)間: 2022-03-17

    上傳用戶:得之我幸78

  • MPU6050中文資料-數(shù)據(jù)手冊(cè)-參數(shù)

    MotioninterfaceTM is becoming a "must-have"function being adopted by smartphone and tablet manufacturers due to the enormous value it adds to the end user experience. In smartphones, it finds use in applications such as gesture commands for applications and phone control, enhanced gaming, augmented reality, panoramic photo capture and viewing, and pedestrian and vehicle navigation. With its ability to precisely and accurately track user motions, MotionTracking technology can convert handsets and tablets into powerful 3D intelligent devices that can be used in applications ranging from health and fitness monitoring to location-based services. Key requirements for Motionlnterface enabled devices are small package size, low power consumption, high accuracy and repeatability, high shock tolerance, and application specific performance programmability-all at a low consumer price point.

    標(biāo)簽: mpu6050

    上傳時(shí)間: 2022-07-06

    上傳用戶:zhaiyawei

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