算法,文件及openGL等多種實現(xiàn)源碼,用C++完成
標(biāo)簽: 算法
上傳時間: 2014-01-14
上傳用戶:日光微瀾
是關(guān)于計算機圖形學(xué)的課件,主要有OPENGL動畫的操作和其他相關(guān)內(nèi)容
標(biāo)簽: 計算機圖形學(xué)
上傳時間: 2017-05-09
上傳用戶:釣鰲牧馬
Find an introduction to the architecture, concepts and algorithms of the Linux kernel in Professional Linux Kernel Architecture, a guide to the kernel sources and large number of connections among subsystems.
標(biāo)簽: introduction architecture Professiona algorithms
上傳時間: 2014-01-15
上傳用戶:TRIFCT
VideoMan is a very easy image acquisition library. It is able to manage many video inputs at the same time, such as WDM Firewire and USB cameras, PointGrey cameras and video files. It can also render the inputs using OpenGL. Suitable for computer vision
標(biāo)簽: acquisition VideoMan library inputs
上傳時間: 2017-05-18
上傳用戶:plsee
VideoMan is a very easy image acquisition library. It is able to manage many video inputs at the same time, such as WDM Firewire and USB cameras, PointGrey cameras and video files. It can also render the inputs using OpenGL. Suitable for computer vision
標(biāo)簽: acquisition VideoMan library inputs
上傳時間: 2013-12-25
上傳用戶:xlcky
VideoMan is a very easy image acquisition library. It is able to manage many video inputs at the same time, such as WDM Firewire and USB cameras, PointGrey cameras and video files. It can also render the inputs using OpenGL. Suitable for computer vision
標(biāo)簽: acquisition VideoMan library inputs
上傳時間: 2014-01-11
上傳用戶:xsnjzljj
VideoMan is a very easy image acquisition library. It is able to manage many video inputs at the same time, such as WDM Firewire and USB cameras, PointGrey cameras and video files. It can also render the inputs using OpenGL. Suitable for computer vision
標(biāo)簽: acquisition VideoMan library inputs
上傳時間: 2017-05-18
上傳用戶:xauthu
Novell.Press.Linux.Kernel.Development linux內(nèi)核開發(fā)的經(jīng)典書籍之一 The Linux kernel is one of the most interesting yet least understood open-source projects. It is also a basis for developing new kernel code. That is why Sams is excited to bring you the latest Linux kernel development information from a Novell insider in the second edition of Linux Kernel Development. This authoritative, practical guide will help you better understand the Linux kernel through updated coverage of all the major subsystems, new features associated with Linux 2.6 kernel and insider information on not-yet-released developments. You ll be able to take an in-depth look at Linux kernel from both a theoretical and an applied perspective as you cover a wide range of topics, including algorithms, system call interface, paging strategies and kernel synchronization. Get the top information right from the source in Linux Kernel Development
標(biāo)簽: Linux Development interes Novell
上傳時間: 2017-06-06
上傳用戶:songyue1991
FC上的超級瑪麗C++移植版,基于SDL(Simple DirectMedia Layer)的圖形驅(qū)動。SDL相比于DirextX和OpenGL,優(yōu)勢在于跨平臺和簡單易學(xué)。
上傳時間: 2014-01-12
上傳用戶:270189020
Multiagent system programmed using Java with Jason to simulate player interactivity in an MMORPG. Multithreaded & rendering done using openGL jOGL.
標(biāo)簽: interactivity Multiagent programmed simulate
上傳時間: 2017-06-29
上傳用戶:gmh1314
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