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COMPUTER

COMPUTER即電腦,是現代一種用于高速計算的電子計算機器,可以進行數值計算,又可以進行邏輯計算,還具有存儲記憶功能,能夠按照事先存儲的程序,自動、高速地進行大量數值計算和各種信息處理的現代化智能電子設備。電子計算機由硬件和軟件所組成,兩者是不可分割的。人們把沒有安裝任何系統和軟件的計算機稱為裸機。隨著科技的發展,現在新出現一些新型計算機有:生物計算機、光子計算機、量子計算機等。
  • RW - Read & Write utility, for hardware engineers, firmware (BIOS) engineers, driver developers, QA

    RW - Read & Write utility, for hardware engineers, firmware (BIOS) engineers, driver developers, QA engineers, performance test engineers, diagnostic engineers, etc., This utility access almost all the COMPUTER hardware, including PCI (PCI Express), PCI Index/Data, Memory, Memory Index/Data, I/O Space, I/O Index/Data, Super I/O, Clock Generator, DIMM SPD, SMBus Device, CPU MSR Registers, ATA/ATAPI Identify Data, ACPI Tables Dump (include AML decode), Embedded Controller, USB Information and LPT Remote Access. And also an Command Window is provided to access hardware manually. Website1: http://rw.net-forces.com/ Website2: http://home.kimo.com.tw/ckimchan.tw/ Website3: http://jacky5488.myweb.hinet.net/ For best view, please change the screen resolution to 1024 x 768 (or above) pixels.

    標簽: engineers developers firmware hardware

    上傳時間: 2013-12-22

    上傳用戶:王楚楚

  • 用于motorala 68K系列處理器的小實時多任務操作系統 The OMU Kernel was written to provide a cut-down Unix-like O/S for a

    用于motorala 68K系列處理器的小實時多任務操作系統 The OMU Kernel was written to provide a cut-down Unix-like O/S for a home-made 6809-based home COMPUTER built by me, Steven Hosgood, in the early 1980s. This package contains the RTOS version of omu68k, derived from a port of the original 6809 code to the 68000 done by Terry Barnaby and me.

    標簽: Unix-like motorala cut-down provide

    上傳時間: 2014-01-21

    上傳用戶:1159797854

  • Design Specification Introduction Goals and Objectives GameForge is a graphical tool used

    Design Specification Introduction Goals and Objectives GameForge is a graphical tool used to aid in the design and creation of video games. It attempts to bring game development down to a level that any COMPUTER savvy user can understand, without requiring masterful programming ability. A user with limited Microsoft DirectX and/or Visual C++ programming knowledge will be able to construct a basic, 2-D arcade game. GameForge limits the amount of actual code written by the user, if not eliminating it completely. It will also assist experienced programmers in generating the Microsoft DirectX and Microsoft Windows9x overhead necessary for basic game construction, allowing them to concentrate on more detailed game design issues and implementation.

    標簽: Specification Introduction Objectives GameForge

    上傳時間: 2013-12-27

    上傳用戶:wl9454

  • Three-dimensional real-time graphics are a prevalent technology nowadays, thanks to the steady rise

    Three-dimensional real-time graphics are a prevalent technology nowadays, thanks to the steady rise of processing power and specialized graphics hardware. One of the goals of COMPUTER graphics most sought after and difficult to achieve is to reproduce realistic outdoor environments featuring dense forests.

    標簽: Three-dimensional technology real-time prevalent

    上傳時間: 2014-01-15

    上傳用戶:壞天使kk

  • Over the years, this bestselling guide has helped countless programmers learn how to support compute

    Over the years, this bestselling guide has helped countless programmers learn how to support COMPUTER peripherals under the Linux operating system, and how to develop new hardware under Linux. Now, with this third edition, it s even more helpful, covering all the significant changes to Version 2.6 of the Linux kernel. Includes full-featured examples that programmers can compile and run without special hardware.

    標簽: bestselling programmers countless compute

    上傳時間: 2014-01-13

    上傳用戶:小草123

  • Robustnesstochangesinilluminationconditionsaswellas viewing perspectives is an important requirement

    Robustnesstochangesinilluminationconditionsaswellas viewing perspectives is an important requirement formany COMPUTER vision applications. One of the key fac-ors in enhancing the robustness of dynamic scene analy-sis that of accurate and reliable means for shadow de-ection. Shadowdetectioniscriticalforcorrectobjectde-ection in image sequences. Many algorithms have beenproposed in the literature that deal with shadows. How-ever,acomparativeevaluationoftheexistingapproachesisstill lacking. In this paper, the full range of problems un-derlyingtheshadowdetectionareidenti?edanddiscussed.Weclassifytheproposedsolutionstothisproblemusingaaxonomyoffourmainclasses, calleddeterministicmodeland non-model based and statistical parametric and non-parametric. Novelquantitative(detectionanddiscrimina-ionaccuracy)andqualitativemetrics(sceneandobjectin-dependence,?exibilitytoshadowsituationsandrobustnesso noise) are proposed to evaluate these classes of algo-rithms on a benchmark suite of indoor and outdoor videosequences.

    標簽: Robustnesstochangesinillumination conditionsaswellas perspectives requirement

    上傳時間: 2014-01-23

    上傳用戶:whenfly

  • 來自澳大利亞Qeensland大學的計算機視覺Matlab工具箱。 This Toolbox provides a number of functions that are useful in co

    來自澳大利亞Qeensland大學的計算機視覺Matlab工具箱。 This Toolbox provides a number of functions that are useful in COMPUTER vision, machine vision and related areas. It is a somewhat eclectic collection reflecting the author s personal interest in areas of photometry, photogrammetry, colorimetry. It covers functions such as image file reading and writing, filtering, segmentation, feature extraction, camera calibration, camera exterior orientation, display, color space conversion and blackbody radiators. The Toolbox, combined with MATLAB and a modern workstation COMPUTER, is a useful and convenient environment for investigation of machine vision algorithms. It is possible to use MEX files to interface with image acquisition hardware ranging from simple framegrabbers to Datacube servers.

    標簽: Qeensland functions provides Toolbox

    上傳時間: 2015-09-30

    上傳用戶:qb1993225

  • 計算機視覺

    計算機視覺,COMPUTER VISION, 國外的課件,希望對大家有用

    標簽: 計算機視覺

    上傳時間: 2015-10-03

    上傳用戶:wang5829

  • This handbook presents a thorough overview in 45 chapters from more than 100 renowned experts in the

    This handbook presents a thorough overview in 45 chapters from more than 100 renowned experts in the field. It provides the tools to help overcome the problems of video storage, cataloging, and retrieval, by exploring content standardization and other content classification and analysis methods. The challenge of these complex problems make this book a must-have for video database practitioners in the fields of image and video processing, COMPUTER vision, multimedia systems, data mining, and many other diverse disciplines. Topics include video segmentation and summarization, archiving and retrieval, and modeling and representation.

    標簽: handbook chapters presents overview

    上傳時間: 2013-12-15

    上傳用戶:yuzsu

  • penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes

    penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes. OpenMesh is developed at the COMPUTER Graphics Group, RWTH Aachen , as part of the OpenSGPlus project, is funded by the German Ministry for Research and Education ( BMBF), and will serve as geometry kernel upon which the so-called high level primitives (e.g. subdivision surfaces or progressive meshes) of OpenSGPlus are built. It was designed with the following goals in mind : Flexibility : provide a basis for many different algorithms without the need for adaptation. Efficiency : maximize time efficiency while keeping memory usage as low as possible. Ease of use : wrap complex internal structure in an easy-to-use interface.

    標簽: manipulating representing and efficient

    上傳時間: 2015-10-14

    上傳用戶:米卡

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