Set of functions that can be used for interpolation of scattered data of any dimensionality.
標簽: dimensionality interpolation functions scattered
上傳時間: 2013-12-09
上傳用戶:maizezhen
C# usually used function and method
標簽: function usually method used
上傳時間: 2015-07-24
上傳用戶:維子哥哥
Part1 of CPRM association document, CPRM is used in copyright protection, which is necessary in SD system
標簽: CPRM association protection copyright
上傳時間: 2014-12-21
上傳用戶:zsjzc
Information in this document is subject to change without notice. Companies, names, and data used in examples herein are fictitious unless otherwise noted. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Microsoft Corporation.
標簽: Information Companies document subject
上傳時間: 2014-06-18
上傳用戶:cuiyashuo
describes the most common terms used in radarsystems, such as range, range resolution, Doppler frequency, and coherency. The second part of this chapter develops the radar range equation in many of its forms. This presentation includes the low PRF, high PRF,search, bistatic radar, and radar equation with jamming.
標簽: range radarsystems resolution describes
上傳時間: 2015-08-05
上傳用戶:宋桃子
This a software runing on the matlab, it is used in the channel coding simulation. It include DVB-S2 LDPC, Covolution turbo, and block turbo code, You can choose which channel coding to run. it run the encoder and add white noise in the channel, then it run the decoder, and compute the error rate.
標簽: simulation the software channel
上傳時間: 2015-08-06
上傳用戶:
Design Specification Introduction Goals and Objectives GameForge is a graphical tool used to aid in the design and creation of video games. It attempts to bring game development down to a level that any computer savvy user can understand, without requiring masterful programming ability. A user with limited Microsoft DirectX and/or Visual C++ programming knowledge will be able to construct a basic, 2-D arcade game. GameForge limits the amount of actual code written by the user, if not eliminating it completely. It will also assist experienced programmers in generating the Microsoft DirectX and Microsoft Windows9x overhead necessary for basic game construction, allowing them to concentrate on more detailed game design issues and implementation.
標簽: Specification Introduction Objectives GameForge
上傳時間: 2013-12-27
上傳用戶:wl9454
It is driver source code for IDE harddisk and used to learn IDE interface and file system.
標簽: IDE and interface harddisk
上傳時間: 2014-01-04
上傳用戶:gaojiao1999
藍牙協議This specification describes the Audio/Video Control Transport Protocol (AVCTP), which is used to transport command and response messages for controlling Audio Video features in conformant devices. This protocol enables a device to support more than one control profile at the same time each supported profile shall define its own message formatting and/or usage rules.
標簽: specification describes Transport Protocol
上傳時間: 2015-08-11
上傳用戶:大融融rr
Resourcer is an editor for .resources binaries and .resX XML file formats used with the .NET platform. The program allows the integration of bitmaps, icons and text strings into resource packages. Resourcer allows editing of name/string pairs, import of various kinds of data formats (bitmaps, icons, etc) and merging of resources from different sources.
標簽: Resourcer resources binaries formats
上傳時間: 2013-12-18
上傳用戶:s363994250