This book is intended for "hands-on" developers or advanced students interested in understAnding the strategies and tactics of concurrent network programming using C++ and object-oriented design. We describe the key design dimensions, patterns, and principles needed to develop flexible and efficient concurrent networked applications quickly and easily. Our numerous C++ code examples reinforce the design concepts and illustrate concretely how to use the core classes in ACE right away. We also take you "behind the scenes" to understand how and why the IPC and concurrency mechanisms in the ACE toolkit are designed the way they are. This material will help to enhance your design skills and to apply C++ and patterns more effectively in your own object-oriented networked applications.
Our approach to understAnding mobile learning begins by describing a dialectical
approach to the development and presentation of a task model using the sociocognitive
engineering design method. This analysis synthesises relevant theoretical
approaches. We then examine two field studies which feed into the development of
the task model.
This article shows that by using the tools available and understAnding the programming system, it is possible to improve programming productivity. Microsoft Foundation Classes (MFC) and other tools let the user build GUIs while working in the same development program that was used to write the rest of the test code. MFC comes bundled with Microsoft Visual C++ and other development systems such as Watcom C/C++ and Borland Inprise C++ Builder.