Configuring the TMS320F280x DSP as an I2C Processor
標(biāo)簽: Configuring Processor 280x 320F
上傳時(shí)間: 2016-06-19
上傳用戶:yd19890720
The MPC8280 is a versatile communications processor that integrates on e chip a high-performance PowerPC™ RISC microprocessor, a very flexible system integration unit, and many communications peripheral controllers that can be used in a variety of applications, particularly in communications and networking systems
標(biāo)簽: high-performance communications integrates versatile
上傳時(shí)間: 2016-06-20
上傳用戶:1101055045
Intel® PXA270 Processor datasheet_II, Pxa270數(shù)據(jù)手冊(cè)
標(biāo)簽: datasheet_II 270 Processor Intel
上傳時(shí)間: 2016-07-14
上傳用戶:蟲(chóng)蟲(chóng)蟲(chóng)蟲(chóng)蟲(chóng)蟲(chóng)
Embedded Linux Development on PXA255 Application Processor
標(biāo)簽: Development Application Processor Embedded
上傳時(shí)間: 2013-12-18
上傳用戶:huql11633
MSP3410 Audio spec. macronas audio processor.
標(biāo)簽: processor macronas Audio audio
上傳時(shí)間: 2014-01-15
上傳用戶:gmh1314
Macronas audio processor IC spec.
標(biāo)簽: processor Macronas audio spec
上傳時(shí)間: 2013-12-27
上傳用戶:gououo
Atmel’s AT91SAM7FP105 is a low pincount FingerChip processor based on the 32-bit ARM RISC processor. It features a on-chip biometric engine performing enrollment verification and identification, an internal record cache of up to 25 records and a secure command protocol over USB, SPI, UART. This protocol enables an external host system or processor to control the onchip bioengine functions, manipulate the record cache, and securely export record cache records for external storage. Together with the FingerChip sensor device AT77C104B, it forms an embedded, secured biometric turnkey solution.
標(biāo)簽: processor FingerChip pincount Atmel
上傳時(shí)間: 2013-12-26
上傳用戶:shawvi
FFH, pre-hopping anti-jamming system
標(biāo)簽: anti-jamming pre-hopping system FFH
上傳時(shí)間: 2013-12-24
上傳用戶:dapangxie
pre-fixSpan算法,該算法是C++語(yǔ)言實(shí)現(xiàn)的,主要用模板實(shí)現(xiàn)prefixspan的投影數(shù)據(jù)庫(kù)架構(gòu)及模式生長(zhǎng)功能
標(biāo)簽: pre-fixSpan 算法
上傳時(shí)間: 2016-08-29
上傳用戶:koulian
For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately, when using meshes, D3DX does most of the work for this, parsing a geometry file and creating vertx buffers for us. This tutorial shows how to use a D3DXMESH object, including loading it from a file and rendering it. One thing D3DX does not handle for us is the materials and textures for a mesh, so note that we have to handle those manually.
標(biāo)簽: pre-authored Fortunately advanced geometry
上傳時(shí)間: 2013-12-26
上傳用戶:sssl
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