C-Talk is interpreted scripting language with C-like syntax and dynamic type checking. Variables in C-Talk have no type. So there is no compile time type checking in C-Talk, all checking is performed at runtime. To preserve reference integrity, explicit memory deallocation is prohibited in C-Talk, unused objects are automatically deallocated by garbage collector.
From the Publisher
Focus on 2D in Direct3D? teaches you all of the tools and tips you ll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you ll learn the skills you ll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!
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KPhoneIM is a simple point to point instant messaging application. You may chat with (exactly) one partner directly. The tool needs no server. It may be called from KPhoneSI as external session. Indeed, I develloped the tool mainly to demonstrate KPhoneSI s concept of external sessions!
This note describes some key aspects of what C++ is and of how C++ has developed over the years. The spective is that of an experienced C++ user looking at C++ as a practical tool. No attempts are made to compare C++ to other languages, though I have
tried to answer some questions that I have often heard asked by Lisp programmers.
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This program demonstrates using watchdog timers to invoke deadline
handlers. CoordinatorTask sends data to the organizer.
OrganizerTask receives data from the coordinatorTask, and resets
the coordinatorTask when no data is sent by the coordinatorTask in
the past five seconds (deadline time). This demonstration program
is automatically stopped after twenty seconds.