L. Dong and A. P. Petropulu, 揗ultichannel ALLIANCES: A crOSs-layer Cooperative Scheme for Wireless Networks,擨EEE Trans. on Signal ProcessingJanuary 2008. (MATLAB Code)
L. Dong and A. P. Petropulu, 揗ultichannel ALLIANCES: A crOSs-layer Cooperative Scheme for Wireless Networks,擨EEE Trans. on Signal ProcessingJanuary 2008.
pdf格式的英文文獻(xiàn),是關(guān)于認(rèn)知無線電網(wǎng)絡(luò)的,編者是加拿大桂爾夫大學(xué)的Qusay H. Mahmoud。ISBN:978-0-470-06196-1
章節(jié)內(nèi)容:
1 Biologically Inspired Networking
2 The Role of Autonomic Networking in Cognitive Networks
3 Adaptive Networks
4 Self-Managing Networks
5 Machine Learning for Cognitive Networks: Technology Assessment
and Research Challenges
6 crOSs-layer Design and Optimization in Wireless Networks
等,共計13章,全書348頁,pdf文件383頁。
It is commonly accepted today that optical fiber communications have revolutionized
telecommunications. Indeed, dramatic changes have been induced in the way we interact
with our relatives, friends, and colleagues: we retrieve information, we entertain and
educate ourselves, we buy and sell, we organize our activities, and so on, in a long list
of activities. Optical fiber systems initially allowed for a significant curb in the cost of
transmission and later on they sparked the process of a major rethinking regarding some,
generation-old, telecommunication concepts like the (OSI)-layer definition, the lack of
crOSs-layer dependency, the oversegmentation and overfragmentation of telecommunica-
tions networks, and so on.
S60 SDL is a Simple DirectMedia Layer adaptation for S60. SDL is a cross-platform multimedia library: Applications and libraries built on SDL can easily be ported to other operating systems. But S60 SDL does more than makes porting easy: S60 multimedia applications can be implemented without any knowledge of Symbian C++ native API and a developer can use SDL and standard C, C++ interfaces. The SDL development supports both Nokia OpenC and Symbian stdlib (ESTLIB) C implementations.
Libnet is a cross-platform library aimed at game developers. It has an abstract high level API, which encourages developers to make their games portable across platforms and network types