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  • Magic works first hand source has been preserved for everyone to contribute.Magic hands 3.4 source c

    Magic works first hand source has been preserved for everyone to contribute.Magic hands 3.4 source code

    標簽: source Magic contribute preserved

    上傳時間: 2014-11-27

    上傳用戶:guanliya

  • xajax is an open source PHP libary for building Web-based Ajax applications. This wiki is a communit

    xajax is an open source PHP libary for building Web-based Ajax applications. This wiki is a community-edited effort to generate information about and documentation for the xajax project. The base documentation and starter tutorials were written by the xajax authors, but please feel free to contribute to the discussion tabs for each page. Also, you are encouraged to add to the Tips and Tricks section with your own special xajax discoveries.

    標簽: applications Web-based building communit

    上傳時間: 2015-11-20

    上傳用戶:2404

  • The Complete Wireless Communications Professional details essential engineering principles and exami

    The Complete Wireless Communications Professional details essential engineering principles and examines the financial and marketing considerations that contribute to making any communications product viable.

    標簽: Communications Professional engineering principles

    上傳時間: 2013-12-31

    上傳用戶:wpt

  • This book is about writing TinyOS systems and applications in the nesC language. This chapter gives

    This book is about writing TinyOS systems and applications in the nesC language. This chapter gives a brief overview of TinyOS and its intended uses. TinyOS is an open-source project which a large number of research universities and companies contribute to. The main TinyOS website, http://www.tinyos.net, has instructions for downloading and installing the TinyOS programming environment. The website has a great deal of useful information which this book doesn’t cover, such as common hardware platforms and how to install code on a node.

    標簽: This applications language chapter

    上傳時間: 2017-09-04

    上傳用戶:253189838

  • DAKOTA

    Computational models are commonly used in engineering design and scientific discovery activities for simulating complex physical systems in disciplines such as fluid mechanics, structural dynamics, heat transfer, nonlinear structural mechanics, shock physics, and many others. These simulators can be an enormous aid to engineers who want to develop an understanding and/or predictive capability for complex behaviors typically observed in the corresponding physical systems. Simulators often serve as virtual prototypes, where a set of predefined system parameters, such as size or location dimensions and material properties, are adjusted to improve the performance of a system, as defined by one or more system performance objectives. Such optimization or tuning of the virtual prototype requires executing the simulator, evaluating performance objective(s), and adjusting the system parameters in an iterative, automated, and directed way. System performance objectives can be formulated, for example, to minimize weight, cost, or defects; to limit a critical temperature, stress, or vibration response; or to maximize performance, reliability, throughput, agility, or design robustness. In addition, one would often like to design computer experiments, run parameter studies, or perform uncertainty quantification (UQ). These approaches reveal how system performance changes as a design or uncertain input variable changes. Sampling methods are often used in uncertainty quantification to calculate a distribution on system performance measures, and to understand which uncertain inputs contribute most to the variance of the outputs. A primary goal for Dakota development is to provide engineers and other disciplinary scientists with a systematic and rapid means to obtain improved or optimal designs or understand sensitivity or uncertainty using simulationbased models. These capabilities generally lead to improved designs and system performance in earlier design stages, alleviating dependence on physical prototypes and testing, shortening design cycles, and reducing product development costs. In addition to providing this practical environment for answering system performance questions, the Dakota toolkit provides an extensible platform for the research and rapid prototyping of customized methods and meta-algorithms

    標簽: Optimization and Uncertainty Quantification

    上傳時間: 2016-04-08

    上傳用戶:huhu123456

  • MSP430G2553

    DESCRIPTION The Texas Instruments MSP430 family of ultra-low-power microcontrollers consists of several devices featuring different sets of peripherals targeted for various applications. The architecture, combined with five low-power modes, is optimized to achieve extended battery life in portable measurement applications. The device features a powerful 16-bit RISC CPU, 16-bit registers, and constant generators that contribute to maximum code efficiency. The digitally controlled oscillator (DCO) allows wake-up from low-power modes to active mode in less than 1 μs. The MSP430G2x13 and MSP430G2x53 series are ultra-low-power mixed signal microcontrollers with built-in 16- bit timers, up to 24 I/O capacitive-touch enabled pins, a versatile analog comparator, and built-in communication capability using the universal serial communication interface. In addition the MSP430G2x53 family members have a 10-bit analog-to-digital (A/D) converter. For configuration details see Table 1. Typical applications include low-cost sensor systems that capture analog signals, convert them to digital values, and then process the data for display or for transmission to a host system.

    標簽: G2553 2553 430G MSP 430

    上傳時間: 2018-12-25

    上傳用戶:ygyh

  • #SFML —簡單快速的多媒體庫

    #SFML —簡單快速的多媒體庫 SFML是一種簡單,快速,跨平臺和面向對象的多媒體API。它提供對窗口,圖形,音頻和網絡的訪問。它是用C ++編寫的,并且具有針對各種語言(例如C,.Net,Ruby,Python)的綁定。 ##作者   -Laurent Gomila-主要開發人員(laurent@sfml-dev.org)   -Marco Antognini-OS X開發人員(hiura@sfml-dev.org)   -Jonathan De Wachter — Android開發人員(dewachter.jonathan@gmail.com)   -Jan Haller(bromeon@sfml-dev.org)   -Stefan Schindler(tank@sfml-dev.org)   -LukasDürrenberger(eXpl0it3r@sfml-dev.org)   -binary1248(binary1248@hotmail.com)   -阿圖·莫雷拉(Artur Moreira)(artturmoreira@gmail.com)   -Mario Liebisch(mario@sfml-dev.org)   -SFML社區的許多其他成員 ## 下載 您可以在[SFML的網站](https://www.sfml-dev.org/download.php)上獲得最新的官方版本。您還可以從[Git存儲庫](https://github.com/SFML/SFML)獲取當前的開發版本。 ##安裝 按照[tutorials](https://www.sfml-dev.org/tutorials/)的說明進行操作,SFML支持的每個平臺/編譯器都有一個。 ## 學習 有很多學習SFML的地方:   * [官方教程](https://www.sfml-dev.org/tutorials/)   * [在線API文檔](https://www.sfml-dev.org/documentation/)   * [社區Wiki](https://github.com/SFML/SFML/wiki/)   * [社區論壇](https://en.sfml-dev.org/forums/)([法語](https://fr.sfml-dev.org/forums/)) ##貢獻 SFML是一個開源項目,它需要您的幫助才能繼續發展和改進。如果您想參與其中并提出一些其他功能,提交錯誤報告或提交補丁,請查看[貢獻準則](https://www.sfml-dev.org/contribute.php)。

    標簽: SFML 多媒體

    上傳時間: 2021-01-25

    上傳用戶:

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