This book introduces the powerful programming tools provided in your Microsoft Visual C++ compiler package. These include the compiler, debugger, and various Windows 95, 98, and NT development tools. This book compliments your Microsoft reference manuals and online help to provide a quick start with each of the components in the compiler package.
Overview In this chapter I introduce Borland C++Builder (BCB) and explain what it is about. I also devote considerable time to explaining the purpose of this book and the philosophy behind my approach to technical writing. Technical subjects covered in this chapter include Creating a simple Multimedia RAD program that plays movies, WAV files, and MIDI files. Shutting down the BCB RAD programming tools and writing raw Windows API code instead. Creating components dynamically on the heap at runtime. Setting up event handlers (closures) dynamically at runtime. A brief introduction to using exceptions. This topic is covered in more depth in Chapter 5, "Exceptions." A brief introduction to ANSI strings. This subject is covered in more depth in Chapter 3, "C++Builder and the VCL." Using the online help. Greping through the include and source files that come with the product and with this book.
· Develop clear, readable, well-documented and well-designed programs in the C Programming Language.
· Develop software in the Unix/Linux using tools such as gcc, gdb, and make.
· Locate and interpreting “man pages” applicable to application-level system programming.
· Use the POSIX/Unix API to system functions to manage process and sessions as well as use signals and pipes for inter-process communication.
· Understanding how synchronization might become problematic in light of concurrency.
· Understand how to communicate and cooperate with a project partner.
From the Publisher
Focus on 2D in Direct3D? teaches you all of the tools and tips you ll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you ll learn the skills you ll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!
This article shows that by using the tools available and understanding the programming system, it is possible to improve programming productivity. Microsoft Foundation Classes (MFC) and other tools let the user build GUIs while working in the same development program that was used to write the rest of the test code. MFC comes bundled with Microsoft Visual C++ and other development systems such as Watcom C/C++ and Borland Inprise C++ Builder.