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  • Inside the C++ Object Model Inside the C++ Object Model focuses on the underlying mechanisms that s

    Inside the C++ Object Model Inside the C++ Object Model focuses on the underlying mechanisms that support object-oriented programming within C++: constructor semantics, temporary generation, support for encapsulation, inheritance, and "the virtuals"-virtual functions and virtual inheritance. This book shows how your understanding the underlying implementation models can help you code more efficiently and with greater confidence. Lippman dispells the misinformation and myths about the overhead and complexity associated with C++, while pointing out areas in which costs and trade offs, sometimes hidden, do exist. He then explains how the various implementation models arose, points out areas in which they are likely to evolve, and why they are what they are. He covers the semantic implications of the C++ object model and how that model affects your programs.

    標(biāo)簽: Inside Object the Model

    上傳時(shí)間: 2013-12-24

    上傳用戶:zhouli

  • a simple PC Dos program for getting DEX data out of the Vending Machine s DEX port. compile under Bo

    a simple PC Dos program for getting DEX data out of the Vending Machine s DEX port. compile under Borland C++ 3.1

    標(biāo)簽: DEX Machine program Vending

    上傳時(shí)間: 2016-12-04

    上傳用戶:獨(dú)孤求源

  • 用C語(yǔ)言編的一個(gè)小解釋器

    用C語(yǔ)言編的一個(gè)小解釋器,可以執(zhí)行C程序的!算是可以執(zhí)行C程序的C程序吧! 選自最新C語(yǔ)言精華(第三版)Herbert Schildt著 A small interpreter arranges which with the C language, may carry out the C procedure! Is may carry out C the procedure C procedure! (Master) writes oh!

    標(biāo)簽: C語(yǔ)言

    上傳時(shí)間: 2013-12-20

    上傳用戶:kelimu

  • Game programmers, check out the only book on data structures written especially for you! Described i

    Game programmers, check out the only book on data structures written especially for you! Described in layman s terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo s of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.

    標(biāo)簽: programmers especially structures Described

    上傳時(shí)間: 2013-12-25

    上傳用戶:lixinxiang

  • 程序:防止輸入抖動(dòng)程序。 作者:趙相如 語(yǔ)言:C 日期:2009-04-03 聯(lián)系:zhao-xiangru@163.com 備注:注意:對(duì)單片機(jī)的輸入點(diǎn)都要求有防止抖動(dòng)程序。 -----

    程序:防止輸入抖動(dòng)程序。 作者:趙相如 語(yǔ)言:C 日期:2009-04-03 聯(lián)系:zhao-xiangru@163.com 備注:注意:對(duì)單片機(jī)的輸入點(diǎn)都要求有防止抖動(dòng)程序。 ------------------------------------------------- 程序介紹: K1、K2為按鈕,OUT為輸出燈。 按下k1,經(jīng)過(guò)延時(shí)子程序,判斷是否抖動(dòng), 燈OUT點(diǎn)亮。 按下K2,經(jīng)過(guò)延時(shí)子程序,判斷是否抖動(dòng), 燈OUT熄滅。

    標(biāo)簽: zhao-xiangru 2009 程序 163

    上傳時(shí)間: 2013-12-14

    上傳用戶:yuchunhai1990

  • If you are a C++ programmer who desires a fuller understanding of what is going on "under the hood,"

    If you are a C++ programmer who desires a fuller understanding of what is going on "under the hood," then Inside the C++ Object Model is for you! Inside the C++ Object Model focuses on the underlying mechanisms that support object-oriented programming within C++: constructor semantics, temporary generation, support for encapsulation, inheritance, and "the virtuals"-virtual functions and virtual inheritance. This book shows how your understanding the underlying implementation models can help you code more efficiently and with greater confidence. Lippman dispells the misinformation and myths about the overhead and complexity associated with C++, while pointing out areas in which costs and trade offs, sometimes hidden, do exist. He then explains how the various implementation models arose, points out areas in which they are likely to evolve, and why they are what they are. He covers the semantic implications of the C++ object model and how that model affects your programs.

    標(biāo)簽: understanding programmer desires fuller

    上傳時(shí)間: 2017-09-25

    上傳用戶:gtzj

  • c++從入門(mén)到精通.pdf電子書(shū) 第二版

    我們編寫(xiě)的程序由兩個(gè)主要方面組成 1 算法的集合就是將指令組織成程序來(lái)解決某個(gè)特定的問(wèn)題 2 數(shù)據(jù)的集合算法在這些數(shù)據(jù)上操作以提供問(wèn)題的解決方案 縱觀短暫的計(jì)算機(jī)發(fā)展史這兩個(gè)主要方面算法和數(shù)據(jù)一直保持不變發(fā)展演化的 是它們之間的關(guān)系就是所謂的程序設(shè)計(jì)方法programming paradigm 在過(guò)程化程序設(shè)計(jì)方法procedural programming 中一個(gè)問(wèn)題可直接由一組算法來(lái)建 立模型例如公共圖書(shū)館的資料借閱/登記check out/check in 系統(tǒng)是由一系列過(guò)程表現(xiàn) 出來(lái)的其中兩個(gè)主要的過(guò)程是資料的借閱和登記這些數(shù)據(jù)被獨(dú)立存儲(chǔ)起來(lái)我們既可以 在某個(gè)全局位置上訪問(wèn)這些數(shù)據(jù)或者把數(shù)據(jù)傳遞給過(guò)程以便它能夠訪問(wèn)這些數(shù)據(jù)Fortran C 和 Pascal 是三種著名的過(guò)程語(yǔ)言C++也支持過(guò)程化程序設(shè)計(jì)單獨(dú)的過(guò)程如check_in() check_out() over_due() fine()等等都被稱為函數(shù)第三篇將集中討論C++對(duì)過(guò)程化程序 設(shè)計(jì)方法的支持尤其將重點(diǎn)討論函數(shù)函數(shù)模板和通用算法 在20 世紀(jì)70 年代程序設(shè)計(jì)的焦點(diǎn)從過(guò)程化程序設(shè)計(jì)方法轉(zhuǎn)移到了抽象數(shù)據(jù)類(lèi)型 abstract data type 簡(jiǎn)寫(xiě)為ADT 的程序設(shè)計(jì)上現(xiàn)在通常稱之為基于對(duì)象(object based 的程序設(shè)計(jì)在基于對(duì)象的程序設(shè)計(jì)方法中我們通過(guò)一組數(shù)據(jù)抽象來(lái)建立問(wèn)題的模型在 C++中我們把這些抽象稱為類(lèi)class 例如在這種方法下圖書(shū)館資料借閱登記系統(tǒng)就 由類(lèi)的對(duì)象實(shí)例比如書(shū)借閱者還書(shū)時(shí)間罰款等之間的相互作用表現(xiàn)出來(lái)以此表 示出圖書(shū)館的抽象概念與每個(gè)類(lèi)相關(guān)的算法被稱為該類(lèi)的公有接口public interface 數(shù) 據(jù)以私有形式被存儲(chǔ)在每個(gè)對(duì)象中對(duì)數(shù)據(jù)的訪問(wèn)應(yīng)與一般的程序代碼隔離開(kāi)來(lái)CLU Ada 和Modula-2 是三種支持抽象數(shù)據(jù)類(lèi)型的程序設(shè)計(jì)語(yǔ)言第四篇將說(shuō)明和討論C++對(duì)抽象數(shù)據(jù) 類(lèi)型程序設(shè)計(jì)方法的支持 面向?qū)ο蟮某绦蛟O(shè)計(jì)方法通過(guò)繼承inheritance 機(jī)制和動(dòng)態(tài)綁定dynamic binding 機(jī) 制擴(kuò)展了抽象數(shù)據(jù)類(lèi)型繼承機(jī)制是對(duì)現(xiàn)有實(shí)現(xiàn)代碼的重用動(dòng)態(tài)綁定是指對(duì)現(xiàn)有的公有接 口的重用以前獨(dú)立的類(lèi)型現(xiàn)在有了類(lèi)型/子類(lèi)型的特定關(guān)系一本書(shū)一盒錄像帶一段錄 音甚至孩子的寵物盡管它們有各自的借閱/登記方式但都可以成為圖書(shū)館的收藏資料 共享的公有接口和私有的數(shù)據(jù)都放在一個(gè)抽象類(lèi)圖書(shū)館資料LibraryMaterial 中每個(gè)特 殊的圖書(shū)館資料類(lèi)都從LibraryMaterial 抽象類(lèi)繼承共享的行為它們只需要提供與自身行為相 關(guān)的算法和數(shù)據(jù)Simula Smalltalk 和Java 是三種支持面向?qū)ο蟪绦蛟O(shè)計(jì)方法的著名語(yǔ)言 第五篇將集中討論C++對(duì)面向?qū)ο蟪绦蛟O(shè)計(jì)方法的支持 C++是一種支持多種程序設(shè)計(jì)方法的語(yǔ)言雖然我們主要把它當(dāng)作面向?qū)ο蟮恼Z(yǔ)言但 實(shí)際上它也提供對(duì)過(guò)程化的和基于對(duì)象的程序設(shè)計(jì)方法的支持這樣做的好處是對(duì)每個(gè)問(wèn)題 都能夠提供最合適的解決方案事實(shí)上沒(méi)有一種程序設(shè)計(jì)方法能夠

    標(biāo)簽: c++從入門(mén)到精通.pdf電子書(shū) 第二版

    上傳時(shí)間: 2019-01-30

    上傳用戶:jizhi111

  • Borland C++3.1 bc31full

    Borland C++3.1 bc31full

    標(biāo)簽: Borland full 3.1 31

    上傳時(shí)間: 2013-07-27

    上傳用戶:eeworm

  • Microsoft+Visual+C+++從入門(mén)到精通

    Microsoft+Visual+C+++從入門(mén)到精通

    標(biāo)簽: Microsoft Visual

    上傳時(shí)間: 2013-06-05

    上傳用戶:eeworm

  • Visual+C+++高級(jí)界面特效制作百例-郭慶民-中國(guó)電力出版社-2000

    Visual+C+++高級(jí)界面特效制作百例-郭慶民-中國(guó)電力出版社-2000

    標(biāo)簽: Visual 2000 電力 出版社

    上傳時(shí)間: 2013-07-02

    上傳用戶:eeworm

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