Computer science as an academic discipline began in the 1960’s. Emphasis was on programming languages, compilers, operating systems, and the mathematical theory that supported these areas. Courses in theoretical computer science covered finite automata, regular expressions, context-free languages, and computability. In the 1970’s, the study of algorithms was added as an important component of theory. The emphasis was on making computers useful. Today, a fundamental change is taking place and the focus is more on a wealth of applications. There are many reasons for this change. The merging of computing and communications has played an important role. The enhanced ability to observe, collect, and store data in the natural sciences, in commerce, and in other fields calls for a change in our understanding of data and how to handle it in the modern setting. The emergence of the web and social networks as central aspects of daily life presents both opportunities and challenges for theory.
標簽: Foundations Science Data of
上傳時間: 2020-06-10
上傳用戶:shancjb
This texts contemporary approach focuses on the concepts of linear control systems, rather than computational mechanics. Straightforward coverage includes an integrated treatment of both classical and modern control system methods. The text emphasizes design with discussions of problem formulation, design criteria, physical constraints, several design methods, and implementation of compensators.Discussions of topics not found in other texts--such as pole placement, model matching and robust tracking--add to the texts cutting-edge presentation. Students will appreciate the applications and discussions of practical aspects, including the leading problem in developing block diagrams, noise, disturbances, and plant perturbations. State feedback and state estimators are designed using state variable equations and transfer functions, offering a comparison of the two approaches. The incorporation of MATLAB throughout the text helps students to avoid time-consuming computation and concentrate on control system design and analysis
標簽: 控制系統
上傳時間: 2021-12-15
上傳用戶:
游戲和圖形學的3D數學入門教程-3Dath.Primer.for.graphics.and.game.development
標簽: development graphics Primer Dath
上傳時間: 2013-05-31
上傳用戶:eeworm
游戲藝術中的2D圖形和3D模型-2D.Artwork.and.3Dodeling.for.Game.Artists
標簽: Dodeling Artwork Artists Game
上傳時間: 2013-07-29
上傳用戶:eeworm
游戲開發中應用的數學和物理入門教程-Beginningath.and.Physics.For.Game.Programmers
標簽: Beginningath Programmers Physics Game
上傳時間: 2013-08-03
上傳用戶:eeworm
游戲開發圖形學-Shaders.for.Game.Programmers.and.Artists
標簽: Programmers Shaders Artists Game
上傳時間: 2013-04-15
上傳用戶:eeworm
用Python,Lua和Ruby語言設計游戲-Game.Programming.with.Python.Lua.And.Ruby
標簽: Python Ruby Programming Lua
上傳時間: 2013-07-16
上傳用戶:eeworm
C+Interfaces+and+Implementations\r\r\n這是C語言接口與實現一書的源碼.-C+ Interfaces+ And+ Implementations This is t
標簽: Implementations Interfaces and
上傳時間: 2013-04-24
上傳用戶:博雅abcd
Design with Operational Amplifiers and Analog Integrated Circuits –3rd Edition Design wit
標簽: Operational Amplifiers Integrated Circuits
上傳時間: 2013-06-12
上傳用戶:tianjinfan
·《自動化控制雜志》Nuts.and.Volts.28-03.-.Mar.2007.-.Build.a.Test.Bench.Power.Supply
上傳時間: 2013-07-05
上傳用戶:Altman