The Hilbert Transform is an important component in communication systems, e.g. for single sideband modulation/demodulation, amplitude and phase detection, etc. It can be formulated as filtering operation which makes it possible to approximate the Hilbert Transform with a digital filter. Due to the non-causal and infinite impulse response of that filter, it is not that easy to get a good approximation with low hardware resource usage. Therefore, different filters with different complexities have been implemented.
The detailed discussion can be found in "Digital Hilbert Transformers or FPGA-based Phase-Locked Loops" (http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=4629940).
The design is fully pipelined for maximum throughput.
3 MATLAB functions for simulation of OFDM signal in Rayleigh fading channel. Including models for OFDM frame generating, cyclic prefix, pramble, as well as model for Rayleigh channel, QAM modulation function and a example of test process.
In this paper, the feasibility of replacing a chaos source by an equivalent digital pseudo-random generator realized using Linear Feedback Shift Register (LFSR) is studied. Particular emphasis is given on the digital implementation Piece-Wise Linear Affine Maps (PWAM). As an application, an FPGA implementation of four different maps has been experimentally verified in a FM-DCSK test radio system.
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.