原始數(shù)據(jù)以Kiwi格式存儲(chǔ)在GTBL.dat的二進(jìn)制文件中,具體的文件格式請(qǐng)參照ReveseTableFormat.xls 中的“逆引表格式”sheet.-this procedure is the function of the navigation data of the road data collation, analysis. Kiwi to the original data stored in the format of the binary file GTBL.dat, specific file format ReveseTableFormat.xls Please refer to the "reverse primer format" sheet.
This book is designed to teach you the best practices in developing Windows DNA applications.
We have avoided making this book a primer on every technology associated with
Windows DNA. If we had followed this course, this would be an encyclopedia set.
Everyone has their favorite authors and books on the various technical subject areas. The
market is full of books to teach you the basics, the how, this book tries to be different in
that we pull out the important points to teach you about the why. If you need training in
a particular technology covered in this book, Sams has a number of 24-hour and 21-day
books that cover a wide range of topics.
Overview
If you have been wanting to learn Java, check out the newly revised fourth edition of the best-seller Sams Teach Yourself Programming with Java in 24 Hours. This step-by-step tutorial will teach you how to create simple Java programs and applets. Comprised of 24 one-hour lessons, this new edition focuses on key programming concepts and essential Java basics, has been improved by dozens of reader comments, and is reorganized to better cover the latest developments in Java. The book s coverage of core Java programming topics has also been expanded. A great starting point for learning Java, this book is also a great primer to reading sams Teach Yourself Java in 21 Days.
<1>學(xué)習(xí)3D中的地形.pdf
<2>Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf
<3>向量在游戲中的應(yīng)用.pdf
<4>3D-Math-Primer for graphics and game development.pdf
這我所找到相關(guān)游戲開發(fā)過程,可能遇到的3d游戲方面數(shù)學(xué)上的資料!
Game programmers, check out the only book on data structures written especially for you! Described in layman s terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo s of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.