利用電磁場(chǎng)的相互作用產(chǎn)生電磁場(chǎng)力,作為snake的外力,在邊界和snake上設(shè)置電流。方法很新穎,請(qǐng)參考
標(biāo)簽: 電磁場(chǎng)
上傳時(shí)間: 2013-12-29
上傳用戶:wangdean1101
怕米上的經(jīng)典文章。有限元方法求解蛇模型的算法,經(jīng)典。Snake模型初始輪廓選取的研究
上傳時(shí)間: 2017-03-26
上傳用戶:lht618
一個(gè)類似超級(jí)瑪麗的Java游戲,來(lái)自《Developing Games in Java》的一個(gè)游戲編程實(shí)例,可以全屏運(yùn)行游戲,卷軸地圖。壓縮包內(nèi)附有源碼、jar文件與ANT編譯文件,學(xué)習(xí)Java游戲編程的好實(shí)例。
上傳時(shí)間: 2017-06-04
上傳用戶:zhangjinzj
C++ is widely used in the software industry. Some of its application domains include systems software, application software, device drivers, embedded software, high-performance server and client applications, and entertainment software such as video games. Several groups provide both free and proprietary C++ compiler software, including the GNU Project, Microsoft, Intel, Borland and others.
標(biāo)簽: application industry software domains
上傳時(shí)間: 2013-12-23
上傳用戶:wanqunsheng
Driver Virtual keyboard. Allows you to create programs that need to send a key to bypass Win32. Suitable for games where prohibited send key.
標(biāo)簽: keyboard to programs Virtual
上傳時(shí)間: 2017-08-04
上傳用戶:zhenyushaw
This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D math is related to computational geometry, which deals with solving geometric problems algorithmically. 3D math and computational geometry have applications in a wide variety of fields that use computers to model or reason about the world in 3D, such as graphics, games, simulation, robotics, virtual reality, and cinematography. This book covers theory and practice in C++.
標(biāo)簽: the math mathematics 3D
上傳時(shí)間: 2014-01-23
上傳用戶:xwd2010
10 C++ Books: *C++ Timesaving Techniques For Dummies (2005) *C-C++ Programmer s Reference, 3rd Edition (2003) *Creating Games In C++ - A Step By Step Guide (2006) *Cryptography In C And C++ (2001) *Effective C++, 3rd Edition (2005) *Exceptional C++ - 47 Engineering Puzzles, *Programming Problems, And Solutions (1999) *Exceptional C++ Style - 40 New Engineering Puzzles, Programming Problems, And Solutions (2004) *How Not To Program In C++ (2003) *Ivor Horton s Beginning Visual C++ 2005 (2006) *Learn To Program With C++ (2003)
標(biāo)簽: Timesaving Techniques Programmer Reference
上傳時(shí)間: 2014-10-15
上傳用戶:kikye
Programming the video game for the evil genius by jumping start the java with project examples. There are over 50 projects from racing, boarding, java man to brain buster games.
標(biāo)簽: the Programming examples jumping
上傳時(shí)間: 2014-12-04
上傳用戶:
該類方法主要指的是活動(dòng)輪廓模型(active contour model)以及在其基礎(chǔ)上發(fā)展出來(lái)的算法,其基本思想是使用連續(xù)曲線來(lái)表達(dá)目標(biāo)邊緣,并定義一個(gè)能量泛函使得其自變量包括邊緣曲線,因此分割過(guò)程就轉(zhuǎn)變?yōu)榍蠼饽芰糠汉淖钚≈档倪^(guò)程,一般可通過(guò)求解函數(shù)對(duì)應(yīng)的歐拉(Euler.Lagrange)方程來(lái)實(shí)現(xiàn),能量達(dá)到最小時(shí)的曲線位置就是目標(biāo)的輪廓所在。
標(biāo)簽: 圖像處理
上傳時(shí)間: 2016-03-07
上傳用戶:2009dd
Much of Game Theory has developed within the community of Economists, starting from the book “Theory of Games and Economic behavior” by Mor- genstern and Von Neumann (1944). To a lesser extent, it has had an impact on biology (with the development of evolutionarygames) and on road traffic Engi- neering (triggered by the concept of Wardrop equilibrium introduced already in 1952 along with the Beckmann potential approach introduced in 1956). Since 1999 game theory has had a remarkable penetration into computer sci- ence with the formation of the community of Algorithmic game theory.
標(biāo)簽: Distributed Strategic Learning
上傳時(shí)間: 2020-05-27
上傳用戶:shancjb
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