This data set contains WWW-pages collected from computer SCIence departments of various universities in January 1997 by the World Wide Knowledge Base (Web->Kb) project of the CMU text learning group. The 8,282 pages were manually classified into the following categories:
student (1641)
faculty (1124)
staff (137)
department (182)
course (930)
project (504)
other (3764)
As SCIence advances, novel experiments are becoming more and more complex, requiring a zoo of control devices and electronics executing complicated sequences of steps. Device availability and monetary constrains usually lead to a highly heterogeneous setup with components from several different manufacturers using many different protocols and interfacing mechanisms. This often results in control software being puzzled together to use and provide a multitude of interfacing and control functionality, each using their own calling conventions, data structures, etc. To make matters worse, usually a group of relatively independent programmers is trying to write and maintain the code base. Often this causes extensive duplication of effort as program segments are hard to reuse, since unpredictable changes to the segments by the original authors might compromise other code using these segments.
一個(gè)設(shè)計(jì)文檔的樣例
Design Report: Resource Management Software
Electrical Engineering and Computer SCIence Department
Milwaukee School of Engineering
是一本介紹java基礎(chǔ)應(yīng)用的好書
Java For Artists targets both the undergraduate computer SCIence or information technology student and the practicing programmer. It is both an introductory-level textbook and trade book.
As a textbook it employs learning objectives, skill-building exercises, suggested projects, and self-test questions to reinforce the learning experience. The projects offered range from the easy to the extremely challenging. It covers all the topics you’d expect to find in an introductory Java programming textbook and then some.
As a trade book it goes purposefully deeper into topics cut short or avoided completely in most introductory textbooks. Its coverage of advanced GUI programming techniques, network programming and object-oriented theory will enable you to take your skills to a higher level.