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Rigid

  • Swfdec still is development software, but has also followed a Rigid no-crashes-allowed policy. I b

    Swfdec still is development software, but has also followed a Rigid no-crashes-allowed policy. I believe it s stable enough now to be installed as a default plugin for people that can live with occasional crashes of their browser. But don t blame me if it does crash. File a bug at https://bugs.freedesktop.org/enter_bug.cgi?product=swfdec

    標(biāo)簽: no-crashes-allowed development followed software

    上傳時間: 2016-04-14

    上傳用戶:franktu

  • 最近用matlab編了一個Rigid Body Simulation

    最近用matlab編了一個Rigid Body Simulation,希望對大家有幫助

    標(biāo)簽: Simulation matlab Rigid Body

    上傳時間: 2016-07-15

    上傳用戶:wqxstar

  • A one-dimensional calibration object consists of three or more collinear points with known relative

    A one-dimensional calibration object consists of three or more collinear points with known relative positions. It is generally believed that a camera can be calibrated only when a 1D calibration object is in planar motion or rotates around a ¯ xed point. In this paper, it is proved that when a multi-camera is observing a 1D object undergoing general Rigid motions synchronously, the camera set can be linearly calibrated. A linear algorithm for the camera set calibration is proposed,and then the linear estimation is further re¯ ned using the maximum likelihood criteria. The simulated and real image experiments show that the proposed algorithm is valid and robust.

    標(biāo)簽: one-dimensional calibration collinear consists

    上傳時間: 2014-01-12

    上傳用戶:璇珠官人

  • The problem of image registration subsumes a number of problems and techniques in multiframe image

    The problem of image registration subsumes a number of problems and techniques in multiframe image analysis, including the computation of optic flow (general pixel-based motion), stereo correspondence, structure from motion, and feature tracking. We present a new registration algorithm based on spline representations of the displacement field which can be specialized to solve all of the above mentioned problems. In particular, we show how to compute local flow, global (parametric) flow, Rigid flow resulting from camera egomotion, and multiframe versions of the above problems. Using a spline-based description of the flow removes the need for overlapping correlation windows, and produces an explicit measure of the correlation between adjacent flow estimates. We demonstrate our algorithm on multiframe image registration and the recovery of 3D projective scene geometry. We also provide results on a number of standard motion sequences.

    標(biāo)簽: image registration multiframe techniques

    上傳時間: 2016-01-20

    上傳用戶:520

  • These Simulink blocks contain transfer functions that model the pressure and flow transients for axi

    These Simulink blocks contain transfer functions that model the pressure and flow transients for axisymmetric 2D viscous flow of a compressible fluid in a straight Rigid circular cross section pipelines. Three models are available: (1) pressures at the ends (2) flow rates at the ends (3) pressure at one end and flow rate at the other Filtering is incorporated to reduce numerical oscillation (Gibbs phenomenon). See J. Dyn. Systems, Meas. & Control vol 122 (2000) pp. 153-162.

    標(biāo)簽: transients functions Simulink transfer

    上傳時間: 2014-01-22

    上傳用戶:Shaikh

  • 采用3D Bresenham算法在兩點(diǎn)間劃一直線 % This program is ported to MATLAB from: % B.Pendleton. line3d - 3D Bres

    采用3D Bresenham算法在兩點(diǎn)間劃一直線 % This program is ported to MATLAB from: % B.Pendleton. line3d - 3D Bresenham s (a 3D line drawing algorithm) % ftp://ftp.isc.org/pub/usenet/comp.sources.unix/volume26/line3d, 1992 % % Which is referenced by: % Fischer, J., A. del Rio (2004). A Fast Method for Applying Rigid % Transformations to Volume Data, WSCG2004 Conference. % http://wscg.zcu.cz/wscg2004/Papers_2004_Short/M19.pdf

    標(biāo)簽: Bresenham Pendleton program MATLAB

    上傳時間: 2013-12-10

    上傳用戶:sz_hjbf

  • Newton Game Dynamic 1.52 Delphi下基于GLScene的OpenGL游戲開發(fā)控件。功能非常強(qiáng)大和易于使用。 Advanced physics engine for re

    Newton Game Dynamic 1.52 Delphi下基于GLScene的OpenGL游戲開發(fā)控件。功能非常強(qiáng)大和易于使用。 Advanced physics engine for real-time simulation of Rigid bodies

    標(biāo)簽: Advanced Dynamic GLScene physics

    上傳時間: 2014-01-18

    上傳用戶:chongcongying

  • The software and hardware development fields evolved along separate paths through the end of the 20t

    The software and hardware development fields evolved along separate paths through the end of the 20th century. We seem to have come full circle, however. The previously Rigid hardware on which our programs run is softening in many ways. Embedded systems are largely responsible for this softening. These hidden computing systems drive the electronic products around us, including consumer products like digital cameras and personal digital assistants, office automation equipment like copy machines and printers, medical devices like heart monitors and ventilators, and automotive electronics like cruise controls and antilock brakes. Embedded systems force designers to work under incredibly tight time-tomarket, power consumption, size, performance, flexibility, and cost constraints. Many technologies introduced over the past two decades have sought to help satisfy these constraints. To understand these technologies, it is important to first distinguish the underlying embedded systems elements.

    標(biāo)簽: development the software hardware

    上傳時間: 2017-08-15

    上傳用戶:cjf0304

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