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Pro-tools-MIDI

  • 這個(gè)俄羅斯方塊程序編寫于VC++6.0環(huán)境下

    這個(gè)俄羅斯方塊程序編寫于VC++6.0環(huán)境下,并使用DirectX加載MIDI文件作為游戲的音樂。

    標(biāo)簽: 6.0 VC 俄羅斯方塊 程序編寫

    上傳時(shí)間: 2017-05-07

    上傳用戶:kelimu

  • 使用C#開發(fā)的基于windows mobile的數(shù)據(jù)同步框架

    使用C#開發(fā)的基于windows mobile的數(shù)據(jù)同步框架,手機(jī)端使用RDA基于http協(xié)議與服務(wù)器進(jìn)行數(shù)據(jù)同步,使用sql server compact edition與sql server mobile server tools。

    標(biāo)簽: windows mobile 數(shù)據(jù)同步

    上傳時(shí)間: 2017-05-12

    上傳用戶:youke111

  • Watermarking schemes evaluation Abstract鈥擠igital watermarking has been presented as a solution to c

    Watermarking schemes evaluation Abstract鈥擠igital watermarking has been presented as a solution to copy protection of multimedia objects and dozens of schemes and algorithms have been proposed. Two main problems seriously darken the future of this technology though. Firstly, the large number of attacks and weaknesses which appear as fast as new algorithms are proposed, emphasizes the limits of this technology and in particu-lar the fact that it may not match users expectations. Secondly, the requirements, tools and methodologies to assess the current technologies are almost non-existent. The lack of benchmarking of current algorithms is bla-tant. This confuses rights holders as well as software and hardware manufacturers and prevents them from using the solution appropriate to their needs. Indeed basing long-lived protection schemes on badly tested watermarking technology does not make sense.

    標(biāo)簽: Watermarking watermarking evaluation presented

    上傳時(shí)間: 2013-12-04

    上傳用戶:thinode

  • ◎ 光盤內(nèi)容說明 1.【Code】目錄

    ◎ 光盤內(nèi)容說明 1.【Code】目錄,包括實(shí)例1~190的所有源代碼和可執(zhí)行程序。 2.【Tools】目錄,包括TC2.0編譯器。 ◎ 光盤使用說明 1. 源代碼的使用說明,參見【Code】目錄下的CodeReadme.txt文件。 2. TurboC 2.0 的安裝方法,參見【Tools】目錄下的ToolsReadme.txt文件。 ◎ 技術(shù)支持 在光盤使用過程中,如果遇到問題,請(qǐng)發(fā)郵件至linread@163.com或zjulinruizhong@yahoo.com.cn與我們聯(lián)系。

    標(biāo)簽: Code 光盤 目錄

    上傳時(shí)間: 2013-12-26

    上傳用戶:jcljkh

  • As a programming language, C is rather like Pascal or Fortran.. Values are stored in variables. Pro

    As a programming language, C is rather like Pascal or Fortran.. Values are stored in variables. Programs are structured by defining and calling functions. Program flow is controlled using loops, if statements and function calls. Input and output can be directed to the terminal or to files. Related data can be stored together in arrays or structures.

    標(biāo)簽: programming variables language Fortran

    上傳時(shí)間: 2017-05-18

    上傳用戶:hongmo

  • Do you as a programmer for their own software to be illegal to crack the use of distress, this is a

    Do you as a programmer for their own software to be illegal to crack the use of distress, this is a hot issue programmers abroad, I believe you made reference to this source will be a number of anti-cracking tools.

    標(biāo)簽: programmer distress software illegal

    上傳時(shí)間: 2014-12-21

    上傳用戶:李夢晗

  • In C Algorithms for Real-Time DSP, author Paul M. Embree presents a complete guide to digital signal

    In C Algorithms for Real-Time DSP, author Paul M. Embree presents a complete guide to digital signal processing techniques in the C programming language. This book is structured in such a way that it will be most useful to the engineer who is familiar with DSP and the C language, but who is not necessarily an expert in both. All of the example programs in this book have been tested using standard C compilers in the UNIX and MS-DOS programming environments. In addition, the examples have been compiled using the real-time programing tools of specific real-time embedded DSP microprocessors (Analog Devices ADSP-21020 and ADSP-21062 Texas Instruments TMS320C30 and TMS320C40 and AT&T DSP32C) and then tested with real-time hardware using real-world signals.

    標(biāo)簽: M. Algorithms Real-Time complete

    上傳時(shí)間: 2014-01-07

    上傳用戶:epson850

  • In the last decade the processing of polygonal meshes has emerged as an active and very productive

    In the last decade the processing of polygonal meshes has emerged as an active and very productive research area. This can basically be attributed to two developments:  Modern geometry acquisition devices, like laser scanners and MRT, easily produce raw polygonal meshes of ever growing complexity  Downstream applications like analysis tools (medical imaging), computer aided manufacturing, or numerical simulations all require high quality polygonal meshes as input. The need to bridge the gap between raw triangle soup data and high-quality polygon meshes has driven the research on ecient data structures and algorithms that directly operate on polygonal meshes rather than on a (most often not feasible) intermediate CAD representation.

    標(biāo)簽: processing productive the polygonal

    上傳時(shí)間: 2017-06-03

    上傳用戶:TF2015

  • This book has been written to support a practically oriented course in programming language transla

    This book has been written to support a practically oriented course in programming language translation for senior undergraduates in Computer Science. More specifically, it is aimed at students who are probably quite competent in the art of imperative programming (for example, in C++, Pascal, or Modula-2), but whose mathematics may be a little weak students who require only a solid introduction to the subject, so as to provide them with insight into areas of language design and implementation, rather than a deluge of theory which they will probably never use again students who will enjoy fairly extensive case studies of translators for the sorts of languages with which they are most familiar students who need to be made aware of compiler writing tools, and to come to appreciate and know how to use them. It will hopefully also appeal to a certain class of hobbyist who wishes to know more about how translators work.

    標(biāo)簽: practically programming oriented language

    上傳時(shí)間: 2013-12-10

    上傳用戶:我干你啊

  • A user-space device driver can do many of the things that kernel drivers can t, such as perform a lo

    A user-space device driver can do many of the things that kernel drivers can t, such as perform a long-running computation, block while waiting for an event, or read files from the file system. Unlike kernel drivers, a user-space device driver can use other device drivers--that is, access the network, talk to a serial port, get interactive input from the user, pop up GUI windows, or read from disks. User-space drivers implemented using FUSD can be much easier to debug it is impossible for them to crash the machine, are easily traceable using tools such as gdb, and can be killed and restarted without rebooting even if they become corrupted. FUSD drivers don t have to be in C--Perl, Python, or any other language that knows how to read from and write to a file descriptor can work with FUSD. User-space drivers can be swapped out, whereas kernel drivers lock physical memory.

    標(biāo)簽: user-space can drivers perform

    上傳時(shí)間: 2014-01-01

    上傳用戶:saharawalker

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