These templates are based on the documented outlines from Tim Ryan s "The
Anatomy of a Design Document" articles (published on Gamasutra). The filler
text comes straight from the articles, and have been slightly edited for
clarity (and to use the British spelling NMP).
To read the articles (which I would highly suggest), check out these links:
http://www.gamasutra.com/features/19991019/ryan_01.htm -- Part 1
http://www.gamasutra.com/features/19991217/ryan_01.htm -- Part 2
DESIGN PATTERNS JAVA COMPANION
Design patterns began to be recognized more formally in the early
1990s by Helm (1990) and Erich Gamma (1992), who described patterns
incorporated in the GUI application framework, ET++. The culmination of
these discussions and a number of technical meetings was the publication of
the parent book in this series, Design Patterns -- Elements of Reusable
Software, by Gamma, Helm, Johnson and Vlissides.(1995). This book,
commonly referred to as the Gang of Four or “GoF” book, has had a powerful
impact on those seeking to understand how to use design patterns and has
become an all-time best seller. We will refer to this groundbreaking book as
Design Patterns, throughout this book and The Design Patterns Smalltalk
Companion (Alpert, Brown and Woolf, 1998) as the Smalltalk Companion.
SDRAM 參考設計:主要包括The following figure shows a high-level block diagram for this reference design followed by a brief
description of each sub-section. The design consists of:
· PowerPC processor
· PLB-OPB bridge
· BlockRAM Memory Controller
· SDRAM Controller
· Two GPIO ports
· A UART Port
· External SDRAM