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DOUBLE-Array

  • 1.入門教程文件夾 在該文件夾中包括了JavaScript的大部分知識

    1.入門教程文件夾 在該文件夾中包括了JavaScript的大部分知識,可以幫助讀者快速入門。主要包括:JavaScript語言概述,JavaScript語言入門,JavaScript事件處理,JavaScript基于對象編程,文檔對象模型(DOM),String、Math、Array等數據對象,Window及相關頂級對象,Document對象等 。 2.視頻動畫文件夾 在該文件夾中包括5個視頻動畫,可以通過他們快速學習JavaScript。

    標簽: JavaScript 入門教程

    上傳時間: 2017-09-02

    上傳用戶:sdq_123

  • 編寫一個程序

    編寫一個程序,輸出基本數據類型char, short, int, long, float, double和指針類型void *, char *, short *, int *, long *, float *, double *的數據類型的長度。

    標簽: 編寫 程序

    上傳時間: 2013-12-26

    上傳用戶:pompey

  • The running time of quicksort can be improved in practice by taking advantage of the fast running t

    The running time of quicksort can be improved in practice by taking advantage of the fast running time of insertion sort when its input is “nearly” sorted. When quicksort is called on a subarray with fewer than k elements, let it simply return without sorting the subarray. After the top-level call to quicksort returns, run insertion sort on the entire array to finish the sorting process.

    標簽: running advantage quicksort improved

    上傳時間: 2013-12-01

    上傳用戶:梧桐

  • c語言深度剖析

    第一章關鍵字...................................................................................................................................9 1.1,最寬恒大量的關鍵字----auto..........................................................................................11 1.2,最快的關鍵字---- register............................................................................................... 11 1.2.1,皇帝身邊的小太監----寄存器............................................................................. 11 1.2.2,使用register 修飾符的注意點.............................................................................11 1.3,最名不符實的關鍵字----static........................................................................................12 1.3.1,修飾變量...............................................................................................................12 1.3.2,修飾函數...............................................................................................................13 1.4,基本數據類型----short、int、long、char、float、double........................................... 13 1.4.1,數據類型與“模子”............................................................................................... 14 1.4.2,變量的命名規則...................................................................................................14 1.5,最冤枉的關鍵字----sizeof...............................................................................................18 1.5.1,常年被人誤認為函數...........................................................................................18 1.5.2,sizeof(int)*p 表示什么意思?........................................................................18 1.4,signed、unsigned 關鍵字................................................................................................19 1.6,if、else 組合.................................................................................................................... 20 1.6.1,bool 變量與“零值”進行比較...............................................................................20 1.6.2, float 變量與“零值”進行比較.................................................................................21 1.6.3,指針變量與“零值”進行比較...............................................................................21 1.6.4,else 到底與哪個if 配對呢?...............................................................................22 1.6.5,if 語句后面的分號............................................................................................... 23 1.6.6,使用if 語句的其他注意事項.............................................................................. 24 1.7,switch、case 組合........................................................................................................... 24 1.7.1,不要拿青龍偃月刀去削蘋果.............................................................................. 24 1.7.2,case 關鍵字后面的值有什么要求嗎?.............................................................. 25 1.7.3,case 語句的排列順序...........................................................................................25 1.7.4,使用case 語句的其他注意事項..........................................................................27 1.8,do、while、for 關鍵字................................................................................................... 28 1.8.1,break 與continue 的區別.....................................................................................28 1.8.2,循環語句的注意點...............................................................................................29 1.9,goto 關鍵字......................................................................................................................30 1.10,void 關鍵字....................................................................................................................31 1.10.1,void a?............................................................................................................31 1.10,return 關鍵字................................................................................................................. 34 1.11,const 關鍵字也許該被替換為readolny....................................................................... 34 1.11.2,節省空間,避免不必要的內存分配,同時提高效率.................................... 35 1.12,最易變的關鍵字----volatile.......................................................................................... 36 1.13,最會帶帽子的關鍵字----extern.................................................................................... 37 1.14,struct 關鍵字..................................................................................................................38

    標簽: c語言深度剖析

    上傳時間: 2015-05-01

    上傳用戶:cascas

  • Matlab 畫三維立體圖形

    Matlab 畫三維立體圖形 The aim of geom3d library is to handle and visualize 3D geometric primitives such as points, lines, planes, polyhedra... It provides low-level functions for manipulating 3D geometric primitives, making easier the development of more complex geometric algorithms.      Some features of the library are:   - creation of various shapes (3D points, 3D lines, planes, polyhedra...)     through an intuitive syntax.      Ex: createPlane(p1, p2, p3) to create a plane through 3 points.     - derivation of new shapes: intersection between 2 planes, intersection between     a plane and a line, between a sphere and a line...   - functions for 3D polygons and polyhedra. Polyhedra use classical vertex-faces     arrays (face array contain indices of vertices), and support faces with any     number of vertices. Some basic models are provided (createOctaedron,     createCubeoctaedron...), as well as some computation (like faceNormal or     centroid)      - manipulation of planar transformation. Ex.:     ROT = createRotationOx(THETA);     P2  = transformPoint3d(P1, ROT);     - direct drawing of shapes with specialized functions. Clipping is performed      automatically for infinite shapes such as lines or rays. Ex:     drawPoint3d([50 50 25; 20 70 10], 'ro');    % draw some points     drawLine3d([X0 Y0 Z0 DX DY DZ]);            % clip and draw straight line Some functions require the geom2d package.       Additional help is provided in geom3d/Contents.m file, as well as summary files     like 'points3d.m' or 'lines3d.m'.

    標簽: Matlab 畫三維立體圖形

    上傳時間: 2015-11-02

    上傳用戶:A1321

  • 計算本征值程序

    Computes all eigenvalues and eigenvectors of a real symmetric matrix a, ! which is of size n by n, stored in a physical np by np array. ! On output, elements of a above the diagonal are destroyed. ! d returns the eigenvalues of a in its first n elements. ! v is a matrix with the same logical and physical dimensions as a, ! whose columns contain, on output, the normalized eigenvectors of a. ! nrot returns the number of Jacobi rotations that were required. ! Please notice that the eigenvalues are not ordered on output. ! If the sorting is desired, the addintioal routine "eigsrt" ! can be invoked to reorder the output of jacobi.

    標簽: 計算 程序

    上傳時間: 2016-06-04

    上傳用戶:1512313

  • Microphone Arrays : A Tutorial

    This report presents a tutorial of fundamental array processing and beamforming theory relevant to microphone array speech processing. A microphone array consists of multiple microphones placed at different spatial locations. Built upon a knowledge of sound propagation principles, the multiple inputs can be manipulated to enhance or attenuate signals emanating from particular directions. In this way, microphone arrays provide a means of enhancing a desired signal in the presence of corrupting noise sources. Moreover, this enhancement is based purely on knowledge of the source location, and so microphone array techniques are applicable to a wide variety of noise types. Microphone arrays have great potential in practical applications of speech processing, due to their ability to provide both noise robustness and hands-free signal acquisition.

    標簽: Microphone array Tutorial Array Signal Processing

    上傳時間: 2016-06-12

    上傳用戶:halias

  • matlab 有限元

    array 德語解釋 希望對于學習德語的朋友有所幫助

    標簽: matlab 有限元

    上傳時間: 2016-12-10

    上傳用戶:sdwew

  • 道理特分解法

    #include "iostream" using namespace std; class Matrix { private: double** A; //矩陣A double *b; //向量b public: int size; Matrix(int ); ~Matrix(); friend double* Dooli(Matrix& ); void Input(); void Disp(); }; Matrix::Matrix(int x) { size=x; //為向量b分配空間并初始化為0 b=new double [x]; for(int j=0;j<x;j++) b[j]=0; //為向量A分配空間并初始化為0 A=new double* [x]; for(int i=0;i<x;i++) A[i]=new double [x]; for(int m=0;m<x;m++) for(int n=0;n<x;n++) A[m][n]=0; } Matrix::~Matrix() { cout<<"正在析構中~~~~"<<endl; delete b; for(int i=0;i<size;i++) delete A[i]; delete A; } void Matrix::Disp() { for(int i=0;i<size;i++) { for(int j=0;j<size;j++) cout<<A[i][j]<<" "; cout<<endl; } } void Matrix::Input() { cout<<"請輸入A:"<<endl; for(int i=0;i<size;i++) for(int j=0;j<size;j++){ cout<<"第"<<i+1<<"行"<<"第"<<j+1<<"列:"<<endl; cin>>A[i][j]; } cout<<"請輸入b:"<<endl; for(int j=0;j<size;j++){ cout<<"第"<<j+1<<"個:"<<endl; cin>>b[j]; } } double* Dooli(Matrix& A) { double *Xn=new double [A.size]; Matrix L(A.size),U(A.size); //分別求得U,L的第一行與第一列 for(int i=0;i<A.size;i++) U.A[0][i]=A.A[0][i]; for(int j=1;j<A.size;j++) L.A[j][0]=A.A[j][0]/U.A[0][0]; //分別求得U,L的第r行,第r列 double temp1=0,temp2=0; for(int r=1;r<A.size;r++){ //U for(int i=r;i<A.size;i++){ for(int k=0;k<r-1;k++) temp1=temp1+L.A[r][k]*U.A[k][i]; U.A[r][i]=A.A[r][i]-temp1; } //L for(int i=r+1;i<A.size;i++){ for(int k=0;k<r-1;k++) temp2=temp2+L.A[i][k]*U.A[k][r]; L.A[i][r]=(A.A[i][r]-temp2)/U.A[r][r]; } } cout<<"計算U得:"<<endl; U.Disp(); cout<<"計算L的:"<<endl; L.Disp(); double *Y=new double [A.size]; Y[0]=A.b[0]; for(int i=1;i<A.size;i++ ){ double temp3=0; for(int k=0;k<i-1;k++) temp3=temp3+L.A[i][k]*Y[k]; Y[i]=A.b[i]-temp3; } Xn[A.size-1]=Y[A.size-1]/U.A[A.size-1][A.size-1]; for(int i=A.size-1;i>=0;i--){ double temp4=0; for(int k=i+1;k<A.size;k++) temp4=temp4+U.A[i][k]*Xn[k]; Xn[i]=(Y[i]-temp4)/U.A[i][i]; } return Xn; } int main() { Matrix B(4); B.Input(); double *X; X=Dooli(B); cout<<"~~~~解得:"<<endl; for(int i=0;i<B.size;i++) cout<<"X["<<i<<"]:"<<X[i]<<" "; cout<<endl<<"呵呵呵呵呵"; return 0; } 

    標簽: 道理特分解法

    上傳時間: 2018-05-20

    上傳用戶:Aa123456789

  • 基于FPGA的嵌入式圖像處理系統設計

    《基于FPGA的嵌入式圖像處理系統設計》詳細介紹了FPGA(Field Programmable Gate Array,現場可編程門陣列)這種新型可編程電子器件的特點,對FPGA的各種編程語言的發展歷程進行了回顧,并針對嵌入式圖像處理系統的特點和應用背景,詳細介紹了如何利用FPGA的硬件并行性特點研制開發高性能嵌入式圖像處理系統。作者還結合自己的經驗,介紹了研制開發基于FPGA的嵌入式圖像處理系統所需要的正確思路以及許多實用性技巧,并給出了許多圖像處理算法在FPGA上的具體實現方法以及多個基于FPGA實現嵌入式圖像處理系統的應用實例。 《基于FPGA的嵌入式圖像處理系統設計》對FPGA技術的初學者以及已經具有比較豐富的設計經驗的讀者來說都有很好的參考價值,也將為從事基于FPGA的嵌入式系統開發和應用的軟硬件工程師和科研人員提供一本比較系統、全面的學習材料。

    標簽: fpga

    上傳時間: 2018-06-19

    上傳用戶:gsl13

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