于畢業(yè)設(shè)計與論文以及做課題用-MSK Simulink simulation program for the design and graduation thesis topic, and making use -Design and graduation thesis, as well as issues to do with-MSK Simulink simulation program
于畢業(yè)設(shè)計與論文以及做課題用-MSK Simulink simulation program for the design and graduation thesis topic, and making use -Design and graduation thesis, as well as issues to do with-MSK Simulink simulation program
于畢業(yè)設(shè)計與論文以及做課題用-MSK Simulink simulation program for the design and graduation thesis topic, and making use -Design and graduation thesis, as well as issues to do with-MSK Simulink simulation program
于畢業(yè)設(shè)計與論文以及做課題用-MSK Simulink simulation program for the design and graduation thesis topic, and making use -Design and graduation thesis, as well as issues to do with-MSK Simulink simulation program
于畢業(yè)設(shè)計與論文以及做課題用-MSK Simulink simulation program for the design and graduation thesis topic, and making use -Design and graduation thesis, as well as issues to do with-MSK Simulink simulation program
Behavioral models are used in games and computer graphics for
realistic simulation of massive crowds. In this paper, we present a
GPU based implementation of Reynolds [1987] algorithm for simulating
flocks of birds and propose an extension to consider environment
self occlusion. We performed several experiments and
the results showed that the proposed approach runs up to three
times faster than the original algorithm when simulating high density
crowds, without compromising significantly the original crowd
behavior.