In today’s IT environment, Java is a leading technology in the world of enterprise
development. As management demands more from technology, complexity
in infrastructure seems to grow exponentially, leaving many unable to
keep up with the demands of such a fast-paced world. These complexities
can be seen in the over-evolving Java 2 Enterprise Edition (J2EE) specifications.
This unnecessary complexity drove us to discover ways of simplifying
development.
This example implements a gameport translator on the PIC16C765. The
firmware translates a gaming device plugged into the gameport to a USB
gaming device. The firmware is set up to translate the DexxaTM
eight-button gamepad. Changes to the firmware will be necessary
for a different gaming device.
DSP音頻處理示例The benefits of real-time analysis provided by DSP/BIOS are often required in programs that
were engineered without it. When the program is not built from the ground up using the
DSP/BIOS kernel and real-time analysis features, the lack of familiarity prevents engineers
from reaping the benefits of this very powerful tool set, especially in the final stage of
development when real-time analysis is needed most. This application note provides an
example of the necessary steps required to utilize DSP/BIOS features in order to bring these
solutions to bear in an existing application.
The Art of Assembly Language Amazing! You’re actually reading this. That puts you into one of three categories: a student who is
being forced to read this stuff for a class, someone who picked up this book by accident (probably
because you have yet to be indoctrinated by the world at large), or one of the few who actually have an
interest in learning assembly language.
21天學會用JAVA開發網絡游戲
書籍語言: 簡體中文
書籍類型: 程序設計
授權方式: 免費軟件
書籍大小: 287 KB
書籍等級:
整理時間: 2004-11-3 20:41:10
With all of the media attention that is focused on the Internet and the World Wide Web, figuring out exactly what they are all about is sometimes difficult. Are they just a neat new way to market products or will they truly offer us a new medium of communication that will someday surpass even televisions and telephones? The answer is, who knows? Unfortunately, the ultimate use for the Internet is still unknown. This is because it is still in such a state of flux that it s pretty much impossible to accurately predict where it will end up. However, you can look at the evidence of what is there now and gain some insight into what the Internet might become, at least in terms of games.
Although there has been a lot of AVL tree libraries available now, nearly all of them are meant to work in the random access memory(RAM). Some of them do provide some mechanism for dumping the whole tree into a file and loading it back to the memory in order to make data in that tree persistent. It serves well when there s just small amount of data. When the tree is somewhat bigger, the dumping/loading process could take a lengthy time and makes your mission-critical program less efficient. How about an AVL tree that can directly use the disk for data storage ? If there s something like that, we won t need to read through the whole tree in order to pick up just a little bit imformation(a node), but read only the sectors that are neccssary for locating a certain node and the sectors in which that node lies. This is my initial motivation for writing a storage-media independent AVL Tree. However, as you step forth, you would find that it not only works fine with disks but also fine with memorys, too.
ITU-T Recommendation V.90 98年9月版本
A DIGITAL MODEM AND ANALOGUE MODEM PAIR FOR USE ON THE PUBLIC SWITCHED TELEPHONE NETWORK (PSTN) AT DATA SIGNALLING RATES OF UP TO 56 000 bit/s DOWNSTREAM AND UP TO 33 600 bit/s UPSTREAM
MFC Black Book
Introduction:
Are you an MFC programmer? Good. There are two types of MFC programmers. What kind are you? The first kind are the good programmers who write programs that conform to the way MFC wants you to do things. The second bunch are wild-eyed anarchists who insist on getting things done their way. Me, I’m in the second group. If you are in the same boat (or would like to be) this book is for you.
This book won’t teach you MFC—not in the traditional sense. You should pick it up with a good understanding of basic MFC programming and a desire to do things differently. This isn’t a Scribble tutorial (although I will review some fundamentals in the first chapter). You will learn how to wring every drop from your MFC programs. You’ll discover how to use, abuse, and abandon the document/view architecture. If you’ve ever wanted custom archives, you’ll find that, too.