private double PointToAngle(Point AOrigin, Point Apoint)
{
if (Apoint.X == AOrigin.X)
if (Apoint.Y > AOrigin.Y)
return Math.PI * 0.5f
else return Math.PI * 1.5f
else if (Apoint.Y == AOrigin.Y)
if (Apoint.X > AOrigin.X)
return 0
else return Math.PI
else
{
標簽:
AOrigin
Apoint
Point
PointToAngle
上傳時間:
2013-12-18
上傳用戶:rocketrevenge