Software Engineering and Computer Games
By Rudy Rucker
Software Engineering and Computer Games was written with four broad goals:
To teach a lively style of object-oriented software engineering.
To show how to bring a complete program to the level of a commercial release.
To provide a "game engine" framework of linked classes for game development.
To help students create computer games that are interactive, rapidly executing, and visually beautiful.
Using Lightweight IP with the Nios II Processor_nios2_lwip_tutorial,This tutorial familiarizes you with the lightweight IP (lwIP) TCP/IP
software component included in your Nios II development kit.
Networking for Dummies 8th Edition ,Written for even the most network-shy novice, this book begins with the most basic of basics and progresses through all the essentials, from cables, routers and hubs to building a wireless network.英文版 CHM格式
Apprehend Screen Capture Component Version 4.2 A non-visible component to capture images. Freeware with source. Includes Four Demos with source and EXE s. 3,550 KB. 10/09/2005
13th Israeli Symposium of AI, CV, and NN, Tel Aviv University, Tel Aviv, Israel, Feb. 2-4, 1997 D. Dori, D. Hubunk and Liu W, “Improving the Arc Detection