For build this project you can use ant (www.apache.org). Before build project rename
file build.properties.pattern in build.properties and set specific for your machine
parameters, then start build.bat (for Windows platform) or build.sh (for Linux)
in root project folder. After compile process all binary files will be copy into
build forlder.
For additional information please visit web site http://www.m-g.ru/corba
To subscribe on news about MT_DORB send e-mail with subject subscribe to corba@m-g.ru
We recommend that you place the MTDORB_UCUtils.dll ( or MTDORB_UCUtils.so for Linux)
in the Windows\System directory (or Windows\System32 for WinNT and Win2K and
/lib for Linux).
Main MTDORB author: Oleg V. Safonov <safonov@m-g.ru>
RS232.C was written to provide all of the basic functionality needed
to employ serial I/O in any application written with Borland C
language compilers. Some features are:
1. Ease of use. No assembly language or library files are used and a simple "#include" statement is all that is required to access all of the functions provided.
2. Both input and output are buffered and interrupt driven for efficiency.
3. Serial ports 1 - 4 are supported on PC, AT and PS/2 compatibles.Chained interrupts used on port 3 and 4 are allowed for so as not to interfere with devices such as a mouse or printer. Transmission speeds of 110 to 115200 baud are available.
4. Detection and utilization of hardware buffered UARTs (NS16550AF
etc.) found in some machines is automatic.
5. Interrupt driven hardware and XON/XOFF flow control is provided for.
6. All source code is included. RS232.C can be used with all memory
models.
This a sample Plug and Play filter driver that provides WMI data blocks. Typically, driver writers will copy the sample code into their own driver and make any minor modifications so that the WMI data blocks are always available when the driver is loaded. Alternatively, WmiSamp can be left as a filter driver if WMI data blocks should only be made available when the filter driver is loaded.
The package includes 3 Matlab-interfaces to the c-code:
1. inference.m
An interface to the full inference package, includes several methods for
approximate inference: Loopy Belief Propagation, Generalized Belief
Propagation, Mean-Field approximation, and 4 monte-carlo sampling methods
(Metropolis, Gibbs, Wolff, Swendsen-Wang).
Use "help inference" from Matlab to see all options for usage.
2. gbp_preprocess.m and gbp.m
These 2 interfaces split Generalized Belief Propagation into the pre-process
stage (gbp_preprocess.m) and the inference stage (gbp.m), so the user may use
only one of them, or changing some parameters in between.
Use "help gbp_preprocess" and "help gbp" from Matlab.
3. simulatedAnnealing.m
An interface to the simulated-annealing c-code. This code uses Metropolis
sampling method, the same one used for inference.
Use "help simulatedAnnealing" from Matlab.
This sample displays a basic integer calculator powered
by the 8051 microcontroller. Although Keil C51 has a
full floating point math library the evaluation version
is restricted to 2k of object code, so we have constrained
this sample to integer maths in order to fit within this limit.
The program for this design was written in C using the
Keil uVision 2 IDE for which Proteus VSM provides
a Debug Monitor driver.
Instructions for configuring Proteus to run in conjunction
with the Keil environment can be found by editing the
8051 microcontroller on the schematic (point at it and
press CTRL-E) and then clicking on the help button
on the Edit Component dialogue form.
For advanced geometry, most apps will prefer to load pre-authored
meshes from a file. Fortunately, when using meshes, D3DX does most of
the work for this, parsing a geometry file and creating vertx buffers
for us. This tutorial shows how to use a D3DXMESH
object, including loading it from a file and rendering it. One thing
D3DX does not handle for us is the materials and textures for a mesh,
so note that we have to handle those manually.
This book is designed to be used for the purpose to describe the structure of an optimizing compiler so that a reader can implement it or a variation (compiler writers always modify a design).
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